This
Krenko, Mob Boss
deck is full of quick combos and a bunch of goblins. A list of each card and its purpose is listed below.
Aftershock
: Versatile removal.
Aggravated Assault
: More combats, combos with
Krenko, Mob Boss
.
Arcane Signet
: Fast Mana.
Ashnod's Altar
: Combo and mana.
Battle Hymn
: Lots of creatures/goblins makes lots of mana.
Beetleback Chief
: 2/2 with 2 1/1 bodies, acts as a nice source for exponential
Krenko, Mob Boss
growth.
Blood Moon
: Shuts down all non-basics/multi-colored decks.
Boggart Shenanigans
:
Goblin Recruiter
tutor-able, sacrifice perk.
Brightstone Ritual
: Goblins make mana, helps drop big bodies/activate abilities
Chaos Warp
: Enchantment/threat 'removal'
Dragon Fodder
: Provides
Krenko, Mob Boss
doubling fodder.
Eldrazi Monument
: Indestructible flying 2/2 goblins, downside is not relevant.
Forgotten Cave
: Sometimes you do not need lands so cycling is a good alternative.
Goblin Bombardment
: Kills threats and players.
Goblin Chieftain
: Lord who pumps and provides haste. Haste lets
Krenko, Mob Boss
do his thing sooner.
Goblin Chirurgeon
: Sacrifice outlet/safety net.
Goblin King
: Mountainwalk makes attacking safer.
Goblin Matron
: Find combo piece/
Goblin Recruiter
.
Goblin Recruiter
: Assemble goblin components. Also very broken.
Goblin Ringleader
: Pairs nicely with
Goblin Recruiter
.
Goblin Sharpshooter
: Infinite with
Splinter Twin
.
Goblin Trashmaster
: +1/+1 and artifact removal.
Goblin Warchief
: Cheaper & haste.
Goblin War Party
: More goblins, faster bigger goblins, or both!
Goblin Welder
: This deck uses a lot of artifacts so recursion is nice. Also stops opponents' threats.
Godo, Bandit Warlord
: Fetches
Krenko, Mob Boss
's gear.
Grenzo, Havoc Raiser
: In commander other people play good cards. Now you can play their cards.
Illusionist's Bracers
: Doubles
Krenko, Mob Boss
's ability.
Impact Tremors
: Lots of goblins entering the battlefield.
Imperial Recruiter
: Tutors for
Goblin Recruiter
.
Kari Zev's Expertise
: An addition
Krenko, Mob Boss
activation/a free creature and a free cast trigger
Kher Keep
: Some more bodies
Kiki-Jiki, Mirror Breaker
: Combos with
Zealous Conscripts
.
Krenko's Command
: More doubling fodder.
Krenko, Tin Street Kingpin
: Makes goblins, and it's Krenko...
Lightning Bolt
: Spot removal on the cheap.
Lightning Greaves
: Protect
Krenko, Mob Boss
.
Magus of the Moon
:
Blood Moon
on a stick.
Mana Echoes
: Mana. Lots of mana.
Mind Stone
: Mana rock with options.
Mizzium Mortars
: Spot/board creature removal.
Mogg War Marshal
: Gives goblins.
Mountain
: Make mana. Really important.
Pashalik Mons
: Another way to deal damage and make more goblins.
Phyrexian Altar
: Combo piece and Mana.
Purphoros, God of the Forge
: Scaled up, more powerful
Impact Tremors
Ramunap Ruins
: Why not?
Reckless Bushwhacker
: Haste, pump.
Red Sun's Zenith
: Mana is everywhere. Acts as threat removal or even player removal.
Ruby Medallion
: Cheap is good.
Sensei's Divining Top
: No harm in knowing what is coming up.
Shared Animosity
: Goblins.
Shattering Spree
: Artifact removal (
By Force
is a cheap alternative).
Siege-Gang Commander
: Body with 3 goblins. Ability is sometimes relevant.
Skirk Fire Marshal
: Wins games, clears boards, protection from red.
Skirk Prospector
: Huge combo piece.
Skullclamp
: Mana for cards.
Sol Ring
: Pay 1 get 2 for as long as it is on the board...
Splinter Twin
: Combos with
Goblin Sharpshooter
&
Zealous Conscripts
.
Staff of Domination
: Helps go infinite and is versatile.
Swiftfoot Boots
: Protection and haste.
Sword of the Paruns
: Untap
Krenko, Mob Boss
.
Thornbite Staff
: Very strong. Just need a sacrifice outlet.
Thran Dynamo
: Mana rock.
Throne of the God-Pharaoh
:
Krenko, Mob Boss
wants to tap and attacking causes creatures to tap.
Treasonous Ogre
: 40 life -> 13 mana.
Treasure Nabber
: Artifact ramp of other players is now either shut off or mine.
Umbral Mantle
: Equip 0, untap for 3.
Zealous Conscripts
: Combos with
Kiki-Jiki, Mirror Breaker
and
Splinter Twin
.