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Modern Werewolves (developing Competitive)

Modern* Competitive Midrange Werewolf

jjjwalker


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I've been wanting to make this tribal deck fun and competitive since original Inistraad, but it never achieved either until the new spoilers. Here I present to you, Modern Werewolves. I'm looking for all kinds of feedback so please post your comments below. Thanks.

I'm going to go through all the cards by groups to try ang give a better sense of the deck.

Accelerants: Æther Vial and Collected company give ways for you to play werewolves without reventing a flip and provide some interesting combat tricks. Keep the vial on either two or three because those are the spells you want in assuredly. Collected company is good because it can be used to get most of the cards in the deck, you will almost always hit at least two guys(or weregals). Play this at the end of turn AFTER your humans have transformed for best value. Duskwatch recruiter makes for some faster hands if he flips early, but overall just lets you do more if you want to play a creature and activate a mutavault or kessig wolf run.

One-Drops: A combination of reckless waif, village messenger, and young wolf make this deck fast enough to play against anything except the current eldrazi decks as of March 2016 and they all have value. Reckless waif has a big enough body that you won't auto-lose to many decks and puts a quick clock on the opponent when gives anthems and trample.

Lords: Mayor of Avabruck and Immerwolf are amazing in this deck and will eat removal faster than anything else. Mayor of avabruck is always good after he sticks and can make for some serious trouble as he gives your games longevity. Immerwolf hurts your opponent in ways that they don't expect. They may predict that they can return your werewolves to human form, but this says no. amazing with everycard in the deck except for huntmaster of the fells.

Other Creatures: Geier Reach Bandit is good for makeung your humans transform consistently, and works very well with a double Huntmaster trigger. Huntmaster of the fells makes this deck last forever. When he's on the field, your opponent will not know wrether or not he/she wants to flip your creatures, and as it's your choice half the time, he flips often.

Other Spells: Moonmist is necessary as a 2-3 of in the main as it's the only way to garanteeingly flip your guys, and it's instant speed too. Good vs pyroclasm and other edict effents. Arlinn Kord may or may not be any good in this deck. Purely in here for thematic reasons. Really good in an aggro heavy metta. I would recoment swiching her out for Do ri Rade in the slower mettas as drawing a card is very good every turn.

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Date added 8 years
Last updated 1 year
Exclude colors RG
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 1 Mythic Rares

35 - 7 Rares

10 - 3 Uncommons

6 - 2 Commons

Cards 60
Avg. CMC 2.15
Tokens Emblem Arlinn Kord, Human 2/2 G, Wolf 2/2 G
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