Sideboard

Enchantment (4)

Artifact (3)


Maybeboard


UPDATE - MH2 and Abiding Grace might have pushed this deck back into "playable" again, after the banning of Faithless Looting. It serves as both, a way to gain life AND a way to return creatures like Insolent Neonate and Children of Korlis to the battlefield. The latter serving as a way to reliable regain your life, the former to serve as a blocker and looter, to load your GY with Firemane Angels while drawing into Zur's Wierding.


This is a budget lock-down combo-deck in Jeskai colors for the 'Modern' format.

Jeskai Weirding wins by stopping the opponent from drawing any cards using the namestake enchantment Zur's Weirding , while we aim to get two or more life on each of our turns, locking him out of the game. We then actually win by swinging in with Firemane Angel or Celestial Colonnade for leathal damage.

The main drawback on playing Zur's Weirding is, that it has a symmetrical effect that affects both players, which means that our opponent can lock ourselves out of the game too, if we are not careful about the timing we play Weirding. For this sake we mainboard cards like Detention Sphere , Lightning Helix and Supreme Verdict , to keep the board clean before and after we cast Zur's Weirding .

Since we are pretty dependent on gaining 2 or more life each turn, we run Nyx-Fleece Ram , which also has the added benefit of surving bolts and stopping early agression. The best card in our deck however is Firemane Angel . She is our main win-condition...besides an opponents capitulation. The angel either gains life by staying on the field or she gains us life by being in our graveyard, which works great with our draw cards Faithless Looting and Thirst for Knowledge . Those allow us to dig deep for our enchatnment or they assist us in getting our angel into the graveyard, where she is harder to remove and still nets us the life we need to stop our opponent from drawing cards ever again.

When there is no life left that allows our opponent from disabling our own draws, we can start gathering and playing lands, untill we hit enough to play/resurrect our remaining Firemane Angel or alternatively attack with Celestial Colonnade , which should end the game rather fast.

I kept the manabase simple do to this being a budget cheese-deck. But, if you love the deck and can afford ist, I recommend playing the best/most consistent manabase you can think of, even if playing fetchlands into shock-duals feels like working in the opposite direction of our main strategy (in the long run it hurts less then pain-lands tho').

If you have any suggestions or tips for the deck I am happy to read your comments :)

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//One word about splashing a color or building Esper-Wierding//

You can play Zur's Weirding in esper colors too. Bloodchief Ascension encourages to brew a version of this deck around it. The same goes for the now legal Thopter-Sowrd ( Thopter Foundry + Sword of the Meek combo, which seems like a very good way to enabling the lock-down.

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Date added 9 years
Last updated 3 years
Exclude colors G
Splash colors B
Legality

This deck is Modern legal.

Rarity (main - side)

30 - 4 Rares

12 - 5 Uncommons

14 - 6 Commons

Cards 60
Avg. CMC 2.92
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