Yet another Molten Psyche brew, specifically focusing on Molten Psyche + Sram's Expertise

I think the archetype I'm trying to push: "damage equals cards drawn during the turn/(to a lesser extent)# of cards in hand", can work in 1,2 and 3 color shells. I don't think it needs to go in to 4-5 color. I usually stick to 2-3 but 1 could probably work as well. I say this because this deck is going to try and stick to WR.

Wish I had ideas for dope nicknames beside "first card + second card." Archetypally, I think "Mean Girls" strikes me as a fun nickname but who knows?

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96% Casual

Competitive

Revision 1 See all

(9 months ago)

+1 Containment Construct main
-4 Dual Casting main
+3 Dual Strike main
+4 Evolving Wilds main
-1 Gamble main
-3 Glittering Stockpile main
-4 Goblin Engineer main
-4 Goldhound main
+4 Lightning Bolt main
-2 Manifold Key main
-6 Mountain main
+3 Pyromancer Ascension main
+1 Pyromancer's Goggles main
+4 Strike it Rich main
+3 Terramorphic Expanse main
-1 Voltaic Servant main
Date added 9 months
Last updated 9 months
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

15 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 2.59
Tokens Foretell, Phyrexian Germ 0/0 B, Servo 1/1 C, Treasure
Folders Molten Psyche Variants
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