Kind of Enchantress, kind of Aristocrats, more flexible-synergistic than race-to-wincon. This deck started at the idea of using green ramp/fixing to get to TBD Athreos faster and have more beef to recur to boot; from there it expanded outward into a Constellation/enchantment matters sort of situation with a lot of value creatures.

This deck tends to go off by piling up chain reactions off of a creature dying, then having that creature recur anyways via Athreos or Nightmare Shepherd by the end of it (which then in turn sets off another round of Constellation and ETBs.) This can happen a lot of different complementary ways - a big swing with a wide board, or a trample swing with an unreasonably beefy Setessan Champion, a big chump or sac payload from Cruel Celebrant with an additional recursion wallop from Corpse Knight, with card draw and ramp to get you there faster and indestructible blockers and lifegain and Alseid of Life's Bounty and Casualties of War to keep you safe on the way.

It runs quite lean on land, but it doesn't need a lot of land on the battlefield to perform well and once you have enough out, drawing more instead of gas while in topdeck mode becomes a problem. A 4-land opener is rare, 3 uncommon, but you're usually in business if you can get two different lands and a ramper, and if one mull doesn't get you that two usually will.

The big weaknesses I've identified are decks that lean on flyers (your best bet is a beefy Nightmare Shepherd, but that can take a while) and "gain control" effects.

Play with custom trigger ordering on, you'll thank me later.

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99% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Arena legal.

Rarity (main - side)

8 - 0 Mythic Rares

24 - 0 Rares

11 - 0 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 3.44
Tokens Copy Clone, Spirit 1/1 WB, Treasure
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