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Maybeboard


A mono-blue (do not perceive Tawnos's second ability, the main deck is fully legal with any mono-blue legend) deck looking to do a bunch of Mono-blue type things. While it's not built as "all-in" on doing Tawnos things, it takes advantage of his first ability a few different ways. Liquimetal Torque and Liquimetal Coating allow Tawnos to copy any token. The various clone effects prefer ones that can make token copies, or even effects like Tomb of Horrors Adventurer to copy permanent spells, so that when I duplicate large things they're tokens for Tawnos. Cards like Drownyard Temple and Self-Reflection become effective cards drawn if Tawnos mills them.

The deck is also notably all even costs, because Tawnos's color identity means that it can have Gyruda, Doom of Depths as a companion (makes shifty eyes definitely not the reason I made this odd choice of commander for a mono-blue deck

Note:I largely built this deck from cards I had in collection, so it's not particularly focused. I'm not super bothered by that, as I don't mind playing some good or fun stuff in my mono-colored decks since they can't spread across all colors and end up too generic. That said, I do have some things I'd like a bit more of to make the deck more cohesive for Tawnos. A few more flashback, unearth, Memory, Disturb, etc style effects could help ensure Tawnos's mill when activating is more consistently value.

I wouldn't mind a spell or two to combine Tawnos's self-mill and Jace, Wielder of Mysteries into a potential backup win condition.

More spells like Liquimetal Torque that allow for generating target's for Tawnos's ability from things that don't normally generate targets frees up deck space to play more generically fun mono-blue stuff.

I am interested in suggestions, but I do intend to keep this deck mono-blue in the main deck

My Current mono-blue deck, Sphinx Tribal, is kiiiiinda a one trick pony. It does a cool thing, but it doesn't update often and since I built it I've also built Angels tribal, so I have multiple decks that just play big flier tribal. So I'm considering breaking it down, selling it, and making a new mono blue deck. Currently leaning towards Tawnos, Solemn Survivor + a companion (Gyruda, Doom of Depths) to play a deck that is mono-blue legal in the main deck, but cheats.... I've had the desire to play a commander who's color identity is bigger, but then only play a more restricted color deck for a while and this seems like a place to try.

(Zellix, Sanity Flayer with a green background to grab Keruga, the Macrosage as a mono blue companion sounds fun as well. Or Toluz, Clever Conductor as mono blue. The maybeboard is full of other alternatives, if I end up not liking Tawnos as I build beyond a 2 sentence description)

Other ideas: - a Spy Kit focused deck including things like Arcane Savant that card about "cards named [x]"

Other Possible commander ideas I had: 1x Arcane Savant (CN2) 1x Isu the Abominable (J22) 1x Kenessos, Priest of Thassa (J22) 1x Keruga, the Macrosage (MUL:113) 1x Maeve, Insidious Singer (GN3) f 1x Malcolm, Alluring Scoundrel (LCI) 1x Raised by Giants (CLB:520) CMDR 1x Rona, Herald of Invasion (MOM) 1x Toluz, Clever Conductor (SNC) 1x Zellix, Sanity Flayer (CLB:619) CMDR

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92% Casual

Competitive

Date added 11 months
Last updated 6 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

47 - 1 Rares

18 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.10
Tokens Copy Clone, Dungeon: Undercity, Emblem Jace, Vryn's Prodigy, Faerie 1/1 U, Foretell, Golem 3/3 C, Insect 1/1 C w/ Flying, Plot, Shark */* U, Skeleton 4/1 B, The Initiative, Monarch Emblem, Thopter 1/1 C, Thopter 1/1 U, Treasure, Zombie 2/2 B
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