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Mono Green Counter Attack

Standard Aggro Counters Mono-Green

Aza11


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Creature (1)


While some of these cards appear underpowered (I'm looking at you, Satyr Grovedancer and Ainok Guide ), this deck is greater than the sum of its parts. A turn one Hardened Scales is awesome, but I've found it isn't necessary for a win. Simply curving out into Reverent Hunter or Collected Company is often enough. Additionally, Collected Company grabbing a Reverent Hunter and Avatar of the Resolute can be game ending. (There are some interesting interactions you need to understand though, such as what happens when Avatar and Hunter enter off of Company. Avatar will not benefit from the counters placed on Hunter, but Hunter will check Avatar's devotion and it's own. Simultaneously, while Hunter enters as a 1/1, then gets counters placed on him, Avatar enters with his counters already in play. Furthermore, a card entering with counters on it is considered, as per the rule book, as having counters placed on it, thus they trigger Hardened Scales.)

Silly combos:

Matchups:

  • Control: Esper Dragons has big time trouble against this deck. Avatar's reach is a problem for their flyers, while Boon Satyr and Collected Company on the end step get annoying quickly. After sideboard, Mistcutter Hydra is a nice surprise, while Nylea, God of the Hunt makes for a threat that is difficult to remove and easy to turn on.

  • Aggro: You're faster than most other aggro decks, or just hit hard enough that you put them on a shorter clock than yourself. Mono-Black Aggro and B/W Warriors are relatively easy to out pace. Mono-Red is really the main concern. You have to spit out enough blockers to eat their attackers or flash in enough to crack back for fatal. After sideboard, Hornet Nest and Feed the Clan make for obvious inclusions. Setessan Tactics may be good, I'm not yet sure.

  • Midrange: I'd say midrange gives this deck the most problems. You are 100% the beat down and just have to be faster than them. Luckily, you're able to pump out bigger creatures than them if your board state is allowed to develop unchecked. Use this to break through, or if they're playing heavy removal, you just have to continually pump out threats. As this is a green deck, it does fall prey to top decking Elvish Mystic or Ainok Guide late game for a total let down.

All in all, this deck wins through being aggressive and fast. Hardened Scales generates incremental value on creatures like Ainok Guide and Satyr Grovedancer while simultaneously making virtually every other creature in the deck better. But why sit here and have me explain it? Go ahead and try it out! It's inexpensive and a ton of fun. Have at it!

P.S. I am still unsure on the numbers of multiples in the deck. How many Ainok Guide ? How many Satyr Grovedancer ? More Salt Road Quartermasters? Less? I don't know. Help me out! All input is welcome! As well, Bow of Nylea can do a good job of allowing your creatures to swing through blockers, and produce extra value by creating tokens with Hardened Scales in play. Thoughts?

P.P.S. I say "inexpensive" because I purchased my Collected Company playset for $12. I didn't realize it had risen so much! =O

P.P.P.S Though I prefer mono colored decks, for a hefty price you can change this into what I think would be a more effective version by running Warden of the First Tree , Dromoka's Command, Abzan Falconer, and Windswept Heath.

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Finished in 2nd place at 4-1 on the night.

Deck performed very well with few mulligans and some explosive openings. Ainok Guide was the clutch card, coming in with his forest fetching ability to save me when I couldn't find that fourth land for Collected Company, or that fifth land to bestow a Boon Satyr. I really like have access to him in a 21 land aggro deck.

Round 1: 2-1 vs. Abzan Megamorph -- Opponent wins die roll. Game 1 the aggro plan was just too fast for him. Game 2 Den Protector returning Deathmist Raptors got annoying, and got him the game 2 win. Game 3 was a race. Taplands don't race well. He got buried.

Round 2: 0-2 vs. Mono-Red -- Opponent wins die roll. Game 1 I got annihilated. Couldn't create big enough creatures to make profitable trades. Game 2 I wanted Hornet Nest but I was borrowing them and my friend needed them that night. I could have stabilized game 2 but was stuck on three lands with two Collected Company in hand. Never found the fourth.

Round 3: 2-0 vs. R/G Devotion -- Opponent wins die roll. Game 1 was over in six turns. Elvish Mystic and Courser of Kurphix don't stand up to huge tramplers. It helped that my opponent didn't read Tuskguard Captain and tried to chump block a 7/7 Servant of the Scale with an Elvsh Mystic. Game 2 I brought in Bow of Nylea and forced him to lose a 10/10 Genesis Hydra and an 8/8 polukranos to an Ainok Guide and Avatar of the Resolute. With a near empty board on my side, and him going nuts with Whisperwood Elemental I used a second Ainok Guide to fetch a forest, and next turn bestow a Boon Satyr on my unblocked 1/1 Satyr Grovedancer for fatal.

Round 4: 2-1 vs. R/G Deovotion Game 1 played very similarly to Round 3. I stole game 1 on speed. Game 2 he clogged the board with Whisperwood Elemental and I couldn't get through. Game 3 he died because a field of Elvish Mystic and Rattleclaw Mystic die to trample pretty easily.

Round 5: 2-1 vs. Atarka Red Game 1 was a close game but double Monastery Swiftspear backed by multiple burn spells kept my board state clear so Reverent Hunter was very underwhelming. Game 2 was a blow out. A smooth curve of Elvish Mystic into Tuskguard Captain then Collected Company filled the field with big butt blockers. Game 3 had a lot of early trading, then stalled out. Opponent tapped out and my Feed the Clan with a ferocious trigger put the game out of range. After that he was out of cards and it was just a matter of applying pressure.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

20 - 7 Rares

4 - 2 Uncommons

15 - 4 Commons

Cards 60
Avg. CMC 2.41
Folders cool standard
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