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Mono Red Control - Zero Creature Prison

Modern Mono-Red

transpacjackson


Sideboard


This is the updated 'free win red' archetype list after the ban of lattice. The best prison lock finisher in the deck is gone, but it was also the slowest and most mana intensive. Here we go even more all in on the early lock pieces and the need for ensnaring bridge. Karn is still useful as hate, as a fantastic sb option for soft locks and answers, and he can make a construct if we need it. All creatures have been removed to make more virtual card advantage and to increase the efficacy of ensnaring bridge. A lot of the cards are in trial mode here. Trying out a lot of different things all at once. It may be that a 5th ritual is needed. There are still 8 mana producing cards plus 2 Gemstone mines. We are also playing a Goblin Charbelcher and SB charbelcher, which we don't want to draw early so just playing a 1 of miser's copy, but it seems like a nice way to kill the opponent or anything on the board. This along with Chandra and Hazoret and potential Karn/SB are the way to kill the opponent. Along with a Miser's slagstorm. There is some built in Reach with the 2 Ramunap Ruins. I'd play more but they don't work with Belcher. We can also abrade or pillage our own bridge if we need to, to attack with Hazoret.

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Casual

95% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Modern legal.

Rarity (main - side)

17 - 4 Mythic Rares

10 - 5 Rares

10 - 6 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 2.87
Tokens Emblem Chandra, Awakened Inferno, Emblem Chandra, Torch of Defiance
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