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Mono Red Damage Multiplier (Arena)

Standard* Mono-Red

seth-magic


FIRST - 3 Things:

  1. If this exists elsewhere, I'm sorry - you do not have to read further.
  2. I haven't really spent a whole lot of time on this, and welcome any suggestions/critiques.
  3. This is for MTGA. Goblin Gathering and Raid Bombardment are not legal in the current Standard.

Basic Premise:

Deal continuous damage from Creatures (combat and non-combat), Enchantments, Sorceries, and a Planeswalker. Boost that damage with Torbran, Thane of Red Fell and Fiery Emancipation.

Less-Basic Premise:

Ideally, we're trying to keep the pressure on our opponents with a constant barrage - this will force them to spend their mana, as well as their counters/wipes/bounces/etc. to deal with our low-cost army and siege weapons. Then, when they're low on mana and creature-killers/wipes/counters - we lay down the boom with Torbran, Thane of Red Fell and/or Fiery Emancipation.

So, with that in mind - I generally consider every other card I have on the board to be canon-fodder (even Chandra, Heart of Fire). If opponents want to swing at her - I'm another turn closer. If they wanna pick off my creatures, or Glass Casket my enchantments - I'm another turn closer. Pretty soon, I'll have at least one 9/9 token, and a Shock that hits for 12, or a Fire Prophecy that can take out up to a 15/15 creature. And, if I can't kill it - The Akroan War will give me 2 turns to not have to worry about it (and possibly even 1 turn to swing with it - let them kill it).

Cards/Combos that Shine

Roiling Vortex I've been wanting to put something together that could really take advantage of this card, and I think I'm on the right path. Opponents will typically not worry about taking 1 damage during their upkeep, at 20 HP. But, when they can't gain life...and that 1 damage turns into 3, or 9...the heat is on! I initially had more in here, but - you don't wanna over-do it; it can just as easily turn into a disadvantage if you find yourself mana-strapped, or come up against a deck with higher aggro that can put you behind the 8-ball. So, I went with more Raid Bombardment instead - which leads us to:

Raid Bombardment + Chandra's Pyreling. A lot of people will counter RB, less-so on CP. It's a ninja. But if you can get them both on the board, along-side a little squadron of 1/1's - CP will wreck.

Shock (Late Game) I know I don't have to tell anyone here how OP this 1-Drop is. But, when your opponent is scrambling to come up with blockers (or removal) for your handful of 1/1's (that you've made capable of swinging for 9) - they will often run out of mana for a counter. So - a 1-Drop 12dmg punch to the face is God-Mode. And a 1-Drop 6dmg or 4dmg punch to the face/creature is game-changing, in and of itself.

Stats

Since the last update to the deck, it's 27-11 (71%) in Standard Ranked (BO1).

For Matchups where I faced the same Deck Type more than once:

Type - W:L (W%)

  • 4c Omnath - 0:2 (0%)
  • Boros Knights - 2:1 (67%)
  • Dimir - 5:0 (100%)
  • Gruul Midrange - 2:1 (67%)
  • Jund Sacrifice - 2:0 (100%)
  • Sultai Ramp - 3:1 (75%)
  • Temur Adventures - 2:1 (67%)

Can't do BO3, on account of Goblin Gathering and Raid Bombardment - figured as much.

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Comments

Date added 3 years
Last updated 3 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

11 - 0 Rares

8 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 2.75
Tokens Dwarf 1/1 R, Goblin 1/1 R
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