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This is an evil deck for losing friends. The gimmick is twofold:

  1. Make everyone at the table draw tons of cards while casting tons of removal spells, as well as having a few board wipes. Solitary Confinement basically forever.

  2. Forcefully draw out everyone's deck while exiling their stuff with your ~16 exile cards + Leyline of the Void. Then, once libraries start getting low, reset with Echo of Eons + Elixir of Immortality, making the game last as long as possible until their decks are useless wet noodles and they either scoop, or lose.

• Mulligan for at least 2 non-duplicate lands. It should carry itself from there.
• Ideally, you should aim to remove permanents that uncap players hand-size with like Reliquary Tower & Thought Vessel with cards like Heliod's Intervention, and Field of Ruin.
Protect your card-drawing engines with Arcane Sanctum and Hall of Heliod's Generosity. Tutor them with Expedition Map.
• Tutors should be used to bring out card-draw, preferably Otherworld Atlas (Protect it at all costs).
• Since everyone is going to be drawing a lot, save your counterspells for when someone inevitably gets their infinite/winning combo.

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92% Casual

Competitive

Date added 3 years
Last updated 1 year
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

30 - 0 Rares

31 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.72
Tokens Clue, Spirit 1/1 WB
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