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MTG Smash-Up Mash Up: Archenemies Rebel!

Casual*

mageronix


An Introduction

I was considering building a MTG cube to play with my friends but decided that I wanted to put my own unique spin on it. It just so happened that I played Smash-Up recently and fell in love with the game, namely the "slap two decks together and voila" portion of the game. I thought about how I could combine that with MTG and quickly did a "MTG SMASH UP" Google search. I found srgpoofy's already made Smash-Up list and decided to build upon it (at the time of writing, the deck list is identical to srgpoofy's. The decks are meant to be extremely flexible, so feel free to swap cards or even whole tribes. In fact, you don't even have to go with the tribe theme. I decided to stick with tribes to make the game more accessible to newer players (ie: my inexperienced family members). I created this with teaching MTG in mind so I kept the cards relatively simple and linear. Certainly, you could make more advanced decks, or multicoloured decks. I also refrained from including too many draw or mill cards because of the size of the decks (40).

Archenemies Rebel!

Like the original Archenemy "expansion" I created 5 more dual coloured archenemy decks. This time however, I went with the 5 enemy colour pairings to complete the set. Hopefully creating enough variance to keep games interesting for play throughs to come.

How To Play

Follows the same rules as Archenemy. The AE also has access to 30 scheme cards.

Allies will choose at random 2, decks (of 20 cards) from the Smash-Up tribal decks and co-operate to take down the AE.

The AE will also choose his tribal deck (of 40 cards) at random.

Starting life totals:

Allies: 20 Life

Archenemy: (# of Allies * 20) - 20 Life with a minimum of 40

Decks

Each Smash-Up deck runs 8 lands total. 1 Cycle Land, 1 Terramorphic Expanse, 6 Basic Lands

Each Archenemy deck runs 16 lands total. 1 Cycle Land, 3 Guildgates, 12 Basic Lands

Archenemy Decks:

Advisors (Politics + Life Gain)

Fungi + Saproling (Swarm + Counters)

Mutants (Graft)

Weirds (Burn)

Knights (Level Up)

Notes: Don't forget to get tokens.

Smash-Up Mash Up Sets

MTG Smash-Up Mash Up: Core

MTG Smash-Up Mash Up: Archenemies

deck:mtg-smash-up-mash-up-archenemies-rebel

MTG Smash-Up Mash Up: Expanded

deck:mtg-smash-up-mash-up-artifacts-matter

deck:mtg-smash-up-mash-up-sand-storm

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Date added 7 years
Last updated 4 years
Legality

This deck is Casual legal.

Rarity (main - side)

1 - 0 Mythic Rares

16 - 0 Rares

48 - 0 Uncommons

55 - 0 Commons

Cards 120
Avg. CMC 2.98
Tokens Elemental 5/5 UR, Saproling 1/1 G
Folders 6 - MTG Smash-Up Mash Up
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