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Revolves around using Sygg to get card advantage and then using discard effects and control spells to enforce that advantage and sap my opponents' life points over time. Focuses mainly on Faeries and Rogues for creatures; small, relatively cheap creatures that can't be blocked and ideally allow me to draw cards or force my opponents to discard when they hit. Enchantments like Megrim, Liliana's Caress, Faerie Tauntings, Larceny, and Coastal Piracy are key. Sygg only fires off once per turn no matter how much life my opponents lost, so the deck aims to bleed them slowly to maximize my draw opportunities.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

26 - 0 Rares

36 - 0 Uncommons

32 - 0 Commons

Cards 120
Avg. CMC 3.27
Tokens Ape 3/3 G, Faerie Rogue 1/1 B, Morph 2/2 C
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