Permanent control.
Recommendations welcome.
Azusa, Lost but Seeking - oh, lands got wheeled into my graveyard, awesome! I can now play one from my graveyard and one from my hand. Thank you!
Burnished Hart - sacrifice, search for two basic lands, cast from the graveyard once as creature, again as an artifact. Way to pull early graveyard hate, ramp!
Sakura-Tribe Elder - cheap basic land ramp
Courser of Kruphix - Staple of my green deck builds. Life gain plus getting through your deck/lands faster. Being an enchantment and a creature helps in this deck, too.
Crypt Ghast - helpful once Urborg, Tomb of Yawgmoth comes into play.
Daring Apprentice - sacrifice to counter a spell. Lightning Greaves or Swiftfoot Boots + muldrotha and this is a recurring nightmare for dangerous spells opponents wish to cast. Say "may I, please?"
Ertai, Wizard Adept - BB2 tap to counter a spell. See daring apprentice.
Eternal Witness - let me bring something back from my graveyard to my hand. Ok. Maybe I want to run torment of hailfire twice.
Evil Twin - pesky and fun opponent creatures that don't place nice. Copy and kill. Thank you!
Fertilid - ramp, repeat.
Golgari Findbroker - permanent card from my graveyard to my hand. Just in case I want to cast two of something from my graveyard.
Gravedigger - just in case I want to cast two creatures from my graveyard.
Kruphix, God of Horizons - indestructible mana battery for Torment of Hailfire and Villainous Wealth
Magus of the Abyss - the sacrifice creature half of Sheoldred, Whispering One. Sac a creature on your upkeep. Fun.
Mystic Snake - counter spell on a snake.
Noosegraf Mob - zombies, do it again.
Phyrexian deliver - actually want that creature back into play. Value!
Pilfering Imp - sac to reveal and discard a Target card in an opponents hand. Oh, and repeat with muldrotha.
Ranumap Excavator
- yes, I can play lands from my graveyard without muldrotha.
Reclamation Sage - I like the etb, but I need to get a card with a sac ability instead of etb.
Scavenger Folk - nice way of saying repeatable "no" to artifacts of any kind.
Seedborn Muse help put the colorless "x" higher on villainous Wealth and torment of hailfire.
Sheoldred, Whispering One - each opponent save a creature, I get one back from my graveyard each upkeep. Generally slows down opponents significantly.
Sidisi, Undead Vizier - sac a creature to search for a card.
Sower of Temptation - nice creature you have there. I'd like to play with it, too.
Spore Frog - nice, wide army you have with a Voltron opponent. Repeatable fog until I get something to deal with you.
The Scarab God - what a nice army in your graveyard. Thank you for letting me play with your toys. No, I don't give them back once I'm done playing with them.
Thrashing Brontodon - repeatable enchantment and artifact removal
Timestream Navigator - seems like a fun way to get ahead.
Woodland Bellower - brings in small utility green creatures. What's not to love?
Animate Dead - I like that creature in your graveyard! Can I play with it? And do it again I've you kill it?
Decree of Silence - counter first three opponent spells, then sacrifice it. Ouch.
Gutter Grime - cuz stuffs going to die. I might as well get something out of it.
Imprisoned on the moon - just in case there's an unruly eldrazi bothering me.
Leyline of Anticipation - so that I can cast everything at instant speed. Seems good, right?
Mystic Remora - to keep me in the card draw game.
Night Soil - quick way to make every creature card in every opponent's graveyard exiled. Oh, and you get 1/1 tokens for each two creatures exiled this way.
Open the Graves - when my non- token creatures die, make a 2/2 zombie. Great!
Oversold Cemetery - four or more creatures in my graveyard, put one in my hand at the beginning of my upkeep.
Palace Siege - almost always "khans", put a creature from my graveyard into my hand at the beginning of my upkeep.
Pernicious Deed - sacrifice, destroy all permanents x or less
Primeval Bounty - shenanigans, pure and simple. Beast for creature spells, 3x +1/+1 for non creature spells, +3 life for each land that comes into play.
Rhystic Study - generally slows down opponents rather than help with card draw, but I don't mind that, either.
Seal of Primordium - just another way to get rid of pesky artifacts or enchantments.
Soul Ransom - steal an opponent's creature, they have to discard two cards to kill it. Repeatable.
Sylvan Library - free scry, pay with life for card draw. Useful to get to necessary tools in the deck.
Zendikar Resurgent - because I love the additional mana for each land.
Basalt Monolith - mana acceleration.
Chromatic Lantern - makes any land tap for any mana, and is mana acceleration.
Crucible of Worlds - play lands from my graveyard, without muldrotha.
Desecrated Tomb - get 1/1 bats when creatures leave my graveyard. Woot!
Ghirapur Orrery - play additional lands.
Hedron Archive - mana acceleration
Lightning Greaves - haste plus shroud.
Mana Crypt - mana acceleration
Sol Ring - mana acceleration
Swiftfoot Boots - he proof plus haste
Thran Dynamo - mana acceleration
Traveler's Amulet - mana ramp
Demonic Tutor - gotta have at least one "real" tutor, right?
Torment of Hailfire - nice way to make most player's day, let them choose how they want to die.
Villainous Wealth - steal opponent's spells.
Thank you for reading. Please leave recommendations with an eye for permanent and sacrifice permanent abilities and spells.