Maybeboard


Unleash your inner murderhobo because the best way to earn xp is MURDER! Tries to generate as much experience as often as possible and leverage that into win conditions. There's a bit of Bounty synergy in there too since we already want to be killing enemy creatures, might as well loot the bodies while farming xp! I was trying to keep the deck cost (money wise) relatively low, so the lands were where I tried to save the most. The deck can be improved considerably if you are willing to put in the $ for lands and cards like Shadowspear. I haven't actually made or played this deck yet, so if you have any advice, feel free to leave a comment!

The most important part of this deck are the cards that allow us to generate more xp. By default Kelsien, the Plague can only generate 1 xp per turn cycle, which is really not that great. The cards that let us accelerate the xp train fall into 4 categories:

Deathtouch is important to get onto Kelsien as soon as possible to turn the 1 damage pings into flat out murder. Expect to get focused down if your opponent's strategies require creatures to function because as long as you're alive, their creatures won't be. Deathtouch comes in a variety of flavors:

  • Permanent sources of Deathtouch. This category primarily consists of aura and equipment, but also includes putting Deathtouch Counters on creatures. They can be used on secondary creatures if Kelsien already has Deathtouch. (Basilisk Collar, Call of the Death-Dweller, Gift of Doom, Gorgon Flail, Gorgon's Head, Quietus Spike, Rune of Mortality, Void Beckoner, Vorpal Sword)
  • Non-permanent/Psuedo Deathtouch is useful in a few different ways. The obvious way is to use it to guarantee an xp from Kelsien, however you can make opponents creatures kill when they otherwise wouldn't. If someone chump blocks a 30/30 with a 1/1 token, you can give the token deathtouch and take out the threat. It will also make your opponents think twice about attacking because there's always a chance you can kill them. (Mirrodin Avenged, Offer Immortality, Vault of the Archangel, You Are Already Dead)
  • Creatures that can give other creatures Deathtouch are useful, but much easier to remove in general. Useful against decks with a lot of artifact removal. These two have other utility to assist with the volatility issue.
    Falthis, Shadowcat Familiar only applies to Kelsien, but also gives Menace, which is useful.
    Mari, the Killing Quill does everything this deck wants to be doing. When an opponent's creature dies (you don't even have to be the one to kill it), she exiles it (removal). She gives Assassins, Mercenaries, and Rogues Deathtouch (includes Kelsien). When one of those types of creatures hits a player you can remove a counter from a card she exiled to draw a card and make 2 treasure tokens (draw and ramp, and Kelsien can do both in one turn thanks to Vigilance). This is probably the most versatile and useful card in the deck outside of the commander itself.

Most of the Wincons are shared with the more experience category because the ones that scale off of experience can end games once you get enough. Extra combats can also end games once you've liberated the xp from all of the enemy creatures.
Daxos the Returned is a good mana sink once you've got 4+ xp under your belt. If it gets around to your turn without you needing to spend mana on removal or protection during your opponent's turns, you can dump any spare mana into some big extra bodies.
Kalemne, Disciple of Iroas has Double Strike and Vigilance baked in to multiply that +1/+1 per xp, and thus can probably kill people through big numbers alone. Another good candidate to equip extra Deathtouch equipment on.
Minthara, Merciless Soul is going to be tough to remove due to the big Ward basically making her Hexproof. Her last ability will buff all your creatures' power by your xp count, which is MASSIVE. Works well for commander damage or going wide...speaking of going wide-
Otharri, Suns' Glory enables go-wide strats and it's fairly resilient due to the last ability (unless the rebels get board wiped).
Rakdos Charm is a wincon in the situation that an opponent manages to build a wide creature board faster than you can murder it down. My friend has a Cadira, Caller of the Small deck, so I have this in here as a gotcha wincon, in addition to it's general removal uses.
Insult / Injury is here when you're attempting to swing big and take one or more opponents out of the game. The double damage will usually catch people who thought they were out of kill range off guard. Useful for bypassing things like Fog, Inkshield, or Deflecting Palm. Can also enable you to commander damage kill through Teferi's Protection since even though their life total can't change, they can still rack up commander damage for the insta-loss.
Vorpal Sword in addition to being a Deathtouch equipment, can also be a late game insta-kill vs someone who can't block you, either due to lack of creatures or things like Rogue's Passage, Sundering Eruption  , or Untimely Malfunction.

This category is for cards that give your opponents 1/1 creatures. Perfect for when everyone is too scared to play creatures into your Deathtouch machinegun commander!
Clackbridge Troll is a big beater who also tries to bait people into sacrificing creatures to stay safe. Unless your opponents make a boatload of creatures, they aren't likely to reduce their own board given the quantity of removal you alone are running. If they do sac to tap him down, you gain life and draw, win-win. Since it also has Trample and Haste by default, this is also a good creature to put Deathtouch on, since Trample and Deathtouch synergize so well.
Humble Defector draws cards without the usual downside of letting your opponent also draw cards off of it since he will be dead before they get a chance to use him. Always kill a traitor before an enemy after all. You may also be able to politic your way into trading it back and forth with an opponent for consistent draw.
Slaughter Specialist is a 3/3 for 2 mana, which is already decent, but she double dips into benefiting from the murderhobo-ing the deck will already be doing and can turn into a big beater fairly fast.
Stroke of Midnight can destroy any nonland, which is good for sniping any non-creature that is usually safe from Kelsien. There's also a really odd edge case where you can target something like one of your treasure tokens if you REALLY need a blocker in an emergency.

If people think their boots will save them from the murderhobo, they are DEAD wrong. They all remove different things, but Shay Cormac is of special note here since he removes Hexproof, Indestructible, Protection, Shroud, and Ward from ALL permanents of ALL opponents for the turn, all for . The only mechanic that can save anything from him is phasing out. If you have the budget for it, Shadowspear is also a great card for this category.

Suggestions

Updates Add

Comments

98% Casual

Competitive

Date added 1 week
Last updated 8 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

36 - 0 Rares

31 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Assassin 1/1 B w/ Haste, Enchantment Spirit */* WB, Experience Token, Goat 0/1 W, Human 1/1 W, Human Soldier 1/1 W, Mercenary 1/1 R, Morph 2/2 C, Rebel 2/2 R, The Monarch, Treasure
Votes
Ignored suggestions
Shared with
Views