The end product of a deck that started with a custom commander. The main focus of the deck was to make big unblock-able burly boys, but somehow ended up with a bunch of large creatures without any real direction. So what do you do with such a mess of a deck? You capitalize.

Jokes aside, this deck features a three piece combo with interchangeable cards. Piece A: Triskelion, Walking Ballista, or Deathbringer Thoctar; Piece B: Doubling Season, Hardened Scales, or Corpsejack Menace; and Piece C: Vigor or Rite of Passage. The way the combo works is that when at least one card for each piece is in play, piece A will remove a counter from itself and ping itself for 1 damage. When it does so piece C will cause it to gain a counter, and as a result piece B doubles that proc. In this scenario you gain 2 +1/+1s for the price of 1 making a net of 1 +1/+1. This can be repeated infinitely and with the resulting infinite counters you can ping your opponents for infinite damage. As a word of warning when using Rite of Passage, since the damage is not prevented you must have a toughness of at least 3 before starting the process or your pinger will end up dead after the first proc.

On top of this there is a heavy amount of protection and haste for the slower creatures. Until the point when they come out in full force removal and ramp are also included. As another win condition (apart from steamrolling your opponent the old fashioned way) there are infect and reach around effects. Putting Grafted Exoskeleton on a Hydra Omnivore or Ruric Thar, the Unbowed will leave opponents scrambling to use their best removal/counter spells or risk dying from poison, and if you manage to also get Blade of Selves equipped there's little they can do. If you choose to use Chandra's Ignition then they're left with even less options since combat is no longer required.

Lastly if infect is too spiky for you Stalking Vengeance is a great deterrent for having your creatures removed, and in a situation where they are trying to stall you out you can still use Grafted Exoskeleton to sac your creature and proc it anyway.

This deck isn't particularly new, and although its not pro-competition level I do have fun running it and it works well in my play group. That said all suggestions are welcome, namely I'm considering replacing Deathreap Ritual and the commander, but I'm not sure yet what to use in place of them.

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95% Casual

Competitive

Date added 4 years
Last updated 4 years
Exclude colors WU
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

40 - 0 Rares

24 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.76
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Copy Clone
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