pie chart

My Cube - Prior to upgrade

Casual*

Miracle4free

Colorless (97)

Green (40)

Gold (61)

Blue (40)

Black (42)

White (40)

Red (40)


Sideboard


Mechanics that you will likely encounter:

Adventure - You may cast this card for its adventure spell. If you do, Then exile this card. You may cast the creature later from exile. |Afterlife(#) - When this creature dies, create # 1/1 white and black Spirit creature token(s) with flying. |Annihilator(#) - Whenever this creature attacks, defending player sacrifices # permanents. |Cascade - When you cast this spell, exile cards from the top of your library until you exile a nonland card whose mana value is less than this spell's mana value. You may cast that card without paying its mana cost if the resulting spell's mana value is less than this spell's mana value. |Crew(#) - Tap any number of creatures you control with total power # or more: This Vehicle becomes an artifact creature until end of turn. |Cycling - Discard this card: Draw a card. |Deathtouch - Any amount of damage this deals to a creature is enough to destroy it. |Defender - This creature can't attack. |Delirium - You have Delirium as long as there are four or more card types among cards in your graveyard. |Delve - Each card you exile from your graveyard while casting this spell pays for 1. |Devotion - Each mana Symbol (,,,, or ) in the mana costs of permanents you control counts toward your devotion to that mana symbol. Note: Hybrid cost (example:), count for both. Phyrexian mana (Example ) counts towards your devotion as well. |Entwine - Choose all if you pay the entwine cost. |Escalate - Pay this cost for each mode chosen beyond the first. |Escape - You may cast this card from your graveyard for its escape cost. |Evoke - You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield. |Exalted - Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn. |Fading(#) - This permanent enters the battlefield with # fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it. |Fear - It can't be blocked except by artifact creatures and/or black creatures. |Flash - You may cast this spell any time you could cast an instant. |Flashback - You may cast this card from your graveyard for its flashback cost. Then exile it. |Flying - This creature can't be blocked except by creatures with flying or reach. |First Strike - This creature deals combat damage before creatures without first strike. |Foretell - During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost. |Fuse - You may cast one or both halves of this card from your hand. |Haste - This creature can attack and Tap as soon as it comes under your control. |Hexproof - Can't be the target of spells or abilities your opponents control. |Imprint - When this card enters the battlefield, you may exile a card from a specified zone such as your library, hand, graveyard, etc. |Indestructible - Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard. |Infect - This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters. Note: If a player has accumulated 10 or more poison counters, they lose they game. |Investigate - Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card." |Kicker - You may pay the additional kicker cost as you cast this spell. |Landfall - Whenever a land enters the battlefield under your control, trigger this cards landfall effect. |Level Up - Put a level counter on this. Level up only as a sorcery. |Living Weapon - When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it. |Menace - This creature can't be blocked except by two or more creatures. |Mutate - If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. |Ninjutsu - Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) |Persist - When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it. |Phase out - While this card is phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. |Protection(from...) - This card can't be blocked, targeted, dealt damage, or enchanted by anything that it has protection from. |Prowess - Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn. |Reach - This creature can block creatures with flying. |Revolt - If a permanent you controlled left the battlefield this turn, you have Revolt. |Riot - This creature enters the battlefield with your choice of a +1/+1 counter or haste. |Scry(#) - To scry, look at the top # cards of your library, then put any number of them on the bottom of your library and the rest on top in any order. |Shroud - Can't be the targets of spells or abilities. |Splice Onto Arcane - As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell. |Storm - When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. |Suspend(#) - Rather than cast this card from your hand, you may pay the suspend cost and exile it with # time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. |Swampwalk - This creature can't be blocked as long as defending player controls a Swamp. |Threshold - As long as seven or more cards are in your graveyard, you have threshold. |Trample - Can deal excess combat damage to the player or planeswalker they're attacking. |Vigilance - Attacking doesn't cause this creature to tap. |Wither - This deals damage to creatures in the form of -1/-1 counters.

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