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My Modular

Legacy

Alzhander


Ah, the lovely Arcbounds of Mirrodin. Not much to be said about them, as I'm sure everyone knows why someone would run them in a deck. With that said, let's move on to the other cards in the deck...Spawning Pit is kind of a central card in this deck, as most of the other cards work well with it (I only wish that I had four of them to put in this deck). Energy Chamber gives any artifact in the deck either a charge counter (such as Spawning Pit) or a +1/+1 counter (any of the creatures). Pair the Energy Chamber with a Paradox Haze or few, and you get a decent amount of counters to play with. Paradox Haze also works nicely once Arcbound Overseer is on the field, giving multiple +1/+1 counters to all my creatures with modular each turn. Grim Harvest and Skeleton Shard are, of course, to recover any creatures that were killed, destroyed, or offered to the Spawning Pit. Shrapnel Blast and Ion Storm can help finish off my opponent a little quicker by doing some damage to him/her, while Ion Storm can also be used to take out a few small creatures.

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Date added 14 years
Last updated 14 years
Legality

This deck is Legacy legal.

Rarity (main - side)

3 - 0 Rares

21 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 2.98
Tokens 2/2 C Artifact Creature Spawn
Folders Artifacts
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