A deck that is Myr tribal focused. Various cards such as Myr Galvanizer and
Myr Matrix
allow for even your small mana dork myr's to become strong enough to present a significant threat.
Lodestone Myr
, Myr Battlesphere and Darksteel Forge represent our win conditions. The deck is perfectly capable of pulling out a win with a Galvanizer Twin combo as well allowing for early casting of Forge or Battlesphere. [[Myr Turbine is a great way to speed up the deck, ensuring you can assemble the Galvanizer combo, or search out a Battlesphere for a win.
Support Cards:
Tezzeret the Seeker is a good planeswalker that can really help you pull a win. His +1 allows for Myrs to tap for extra mana or you can untap your Myr Turbine to produce more Myr. While good I feel like I might be better served using Tezzeret, Agent of Bolas.
Dispatch
is the best removal card around for artifact based decks. While it's dead if drawn early without metalcraft, it quickly becomes an extremely efficient removal spell once you have a myr or 2 in play. I may be bumping this up to 4 if I can find room for it.
Thirst for Knowledge
and Thoughtcast allow for you to not run out of gas too quickly if the hand is played aggressively early. I would try and play 4 of each but room is tight in the deck and they would take away from the core of the deck. As is 3 of each is fine and I may bump Thoughtcast to 4 and cut 1 Thirst.
Tempered Steel
is basically the reason we are playing white. It makes all our Myr's very very dangerous and really makes a sudden Myr swarm a very scary prospect for the opponent.
Darksteel Forge is a win con. If you have this in hand and the mana to cast it you can pretty much win the game from there. Myr tokens with boosts are scary. Myr Tokens with boosts and Indestructible are lethal.
Please Comment and Rate and help me make this a better deck