Enchantments can be problematic...

So for this deck, just take a bunch of creatures that make your opponents go "Someone take care of that," and toss them into the same deck. So now when they get removed, VOILA, Myrkul turns them into enchantments that are harder to remove. You'll make your opponents burn through all their removal while you keep piling on and making your board state absolutely atrocious.

At first, this guy seemed too hard to build, but now I realize he's really easy. I also considered a FULL landfall deck but now it's just a subtheme. If I get Scute Swarm to die and come back, Grim Guardian makes for a quick win. 7 Mana is a lot for a commander, but just put in 15+ sources of mana acceleration and you're all set.

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97% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

35 - 0 Rares

16 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.57
Tokens Copy Clone, Day, Elf Warrior 1/1 G, Human 1/1 W, Morph 2/2 C, Night, Pest 1/1 BG, Spirit 1/1 W, Thrull 0/1 B, Treasure, Zombie 2/2 B
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