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Mystic Knights – U/W Aura Aggro

Modern Aggro Casual WU (Azorius)

Klempky


Maybeboard


Daxos of Meletis + Steel of the Godhead and Augury Adept + Steel of the Godhead are your bread and butter and is stupidly annoying to deal with, especially if you can get Battle Mastery on them to proc their effects twice. If you have the spare Steels and want to get to attacking early, Esper Stormblade + Steel of the Godhead gives you a moderately hefty 5/4, flying, lifelink, unblockable dude swinging on turn three, which also isn't half bad.

Nomad Mythmaker + Umbra Mystic is effectively adding regenerate to anything you have enchanted, and Elgaud Shieldmate is one more layer of defense on top of that. Render Silent can be used pretty flexibly, but isn't something you want to waste. Similarly, Detention Sphere can be really tempting to use right away, but waiting until a copy or two of the card you need gone is out can pay off in the end. That being said, if something seems threatening or is plinking away at you uncomfortably, just get rid of it; the time you buy will probably put you exactly where you need to make up for being out some removal.

Also, don't forget: Nomad Mythmaker can steal your opponent's auras. Between him and Daxos, a good deal of your opponent's library is also yours.

Suggestions

Updates Add

4x Silence removed because it simply is not a good card against anyone you'd want it to be. Replaced with 1x Render Silent for more control and moved 3x Umbra Mystic from the maybeboard to the mainboard to stave off burn decks before Elgaud Shieldmate can come in. If possible, I'd also love to see if I can squeeze in three or four Judge's Familiars somewhere as I am sorely hurting for early game mana spenders.

It might be wise to replace one Azorius Guildgate with another basic land, because Glacial Fortress covering most multicolor needs means that the Guildgate just slows you down when you just need a colorless. Alternatively, if I can ever spring the cash for it, replacing the gates with Temple of Enlightenment would go well with the other scrying the deck does while serving the same function.

Anything else to smooth out the ramp to help early game work a bit faster might also be nice; considering splashing a bit more blue control, but again, no idea what to take out. Suggestions welcome.

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Date added 10 years
Last updated 10 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

26 - 0 Rares

5 - 0 Uncommons

17 - 0 Commons

Cards 60
Avg. CMC 2.85
Folders Standard RTR-THS, Playtested/Owned
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