Selesnya got some really good cards to ramp to, and adding the red in makes it a little more flexible. This is likely what ramp will look like after rotation.

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With the rotation the most important slots are the 1,3,5, and 6 drop spots in the ramp deck. Most lines of play will involve

  1. Mana Dude
  2. Artifact Accelerator/ Farseek + a land for turn (good time to drop a tapped shockland)/ Dawntreader Elk (2/2 blocker with the mana up to ramp a land end of their turn)/ Loxodon Smiter for some pressure.
  3. Wolfir Silverheart/ Some combination of the above
  4. Armada Wurm/ Collective Blessing

The Dawntreader Elk may come out in lieu of another 3 drop mana accelerator, but with the current card pool, I like the idea of at least blocking their turn one creature and sacing it for some ramp.

By the way the Chromatic Lanterns are in place of Selesnya Keyrunes, which aren't on the database yet.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

30 - 0 Rares

4 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 2.95
Tokens Wurm 5/5 G w/ Trample
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