This is my Naya deck that has had quite the evolution. I started out with just a simple Gruul aggro deck. It was fast as all h*ll, but lacked late game. I decided after a while to add in white for more combat options and creatures. There was significant improvement but It was still lacking when it came to late game. I soon realized that to compete with top tier decks, I would have to add in removal. My friend gave me some tips and helped me build my rough draft of the midranged deck that I now play.
tl;dr : Started with a Gruul aggro deck that lacked late game. Ended up with a Naya midranged.
MAIN BOARD:
Creatures
Loxodon Smiter: Reliable creature with awesome power and toughness for just being 1GW. Sets up for lots of damage potential and is also a great turn three wall. Swinging with a Smiter always feels more powerful than it actually is.
Boros Reckoner: Creates lots of problems for decks without lots of removal. Stops a lot of early game threats from aggro decks. Most people don't like blocking an attacking Reckoner either.
Sylvan Caryatid: More mana early game. Turn four Advents are always nice.
Advent of the Wurm: Though technically not a creature itself, it makes 5/5 with trample on turn four at instant speed, and because it's only green, it can be flashed in to block unsuspecting Blood Barons.
Removal:
Chained to the Rocks: One drop exile? Ill take it. This card deals with lots of threats. Heavily enchanted Fabled Heros, Desecration Demon, Master of the Waves and all his groupies and countless others.
Mizzium Mortars: Just a great card in general. Kills Blood Baron, and can wipe your opponents board late game.
Anger of the Gods: Destroys mono blue aggro's entire board state and shuts down most other aggro decks.. Also a good win con with Boros Reckoners out on my side.
Selesnya Charm: Versatile card. Removal, body and a buff all in one.
Other Mentions:
Assemble the Legion: Lots of blocker or overwhelming attackers late game.
Ajani, Caller of the Pride: Larger Creatures and two win cons, lots of kitties or a flying double striker for game.
Unflinching Courage: The life gain helps me last into late game against aggro, and the trample destroys their life total.
SIDE BOARD:
Boros Charm, Ghor-Clan Rampager and Fleecmane Lion are all in there to make the deck more aggro based if I go up against another midranged deck.
Celestial Charm is there to deal with hexproof creatures.
Mistcutter Hydra is of course for any decks with lots of blue creatures.
Pithing Needle is there for pesky planes walkers and AEtherlings.
Things I'm considering:
Elspeth, Sun's Champion, Stormbreath Dragon, Witchstalker.
I am always looking to improve this deck. See any fatal flaws? Please point them out to me, all help is massively appreciated!