Attack with a wave of cheap shamans and then, depending on your hand, pump them all with
Rage Forger
or summon up a
Godsire
. Don't forget to make the Godsire hasty with
Inner-Flame Acolyte
so that you can attack immediately and make a token in case they have removal.
The real plus here is that we get to pretend to be an aggro deck that goes wide thanks to
Rage Forger
while having an ace up our sleeves.
Behemoth's Herald
can, for the price of three of our shamans, tutor up
Godsire
. He can do this at instant speed and, since it's an ability, it's mostly uncounterable. Rounding out the rest of the roster are multicolored shamans (making it easier to activate Behemoth's Herald) with upsides. This gives us the flexibility to outrace slower decks and overpower faster decks. Still, this is a jank deck and don't expect a ton from it. It might do fine at your FNM, especially if you're attuned to the meta enough to know how you should tweak your sideboard, but it will certainly be surprising.
Some tricks/tips:
-Use
Seedcradle Witch
to push through any final damage and, more importantly, to double up on Godsire tokens by untapping him
-Use
Vitu-Ghazi Guildmage
to populate the Godsire tokens (or just make centaurs, I guess - you do you)
-
Behemoth's Herald
is an instant speed ability - wait for removal heavy decks to tap out
-
Flamekin Harbinger
has two main lines: Get a
Rage Forger
for when you have a lot of shamans, or tutor up a
Inner-Flame Acolyte
for when you have the Godsire combo in you mainphase. It's usually better to do it at the end of your turn, but Flamekin Harbinger gives you the ability to do it mainphase if that's better. It's very possible to close out the game on turn 4 by tutoring up Godsire, giving him haste and choo-chooing in for 10 damage.
Sideboard:
-
Molten Rain
is for Tron.
-
Relic of Progenitus
is for graveyard decks.
-
Boros Charm
is more burn and also lets us protect our Godsires and Shamans from boardwipes and non-exile removal. The double strike mode is usually forgotten, but it can be very nasty indeed if they make the mistake of letting one of your 8/8's through. We already have two main deck, so this is mostly to complement those when we're facing control decks.
-
Destructive Revelry
is for artifact and enchantment heavy decks
-
Path to Exile
gives us more removal.
Some cards I like but didn't include in the first draft:
-
Vines of Vastwood
would protect our boys while also letting us push through damage as needed. Probably still a good pick, as it blanks
Path to Exile
, and I might end up going a 2/2 split with Boros Charm (I'd put Vines in the sideboard, as it's less generally useful than Boros Charm).
-
Temur Battle Rage
would let us virtually one shot people with Godsires while giving it trample, which is pretty awesome. I like it a lot, but I like Boros Charm more since it lets us also protect our boys and doubles as burn damage. TBR is better at what it does, but Boros Charm just does so much more.
-
Lightning Helix
is probably an odd sounding choice, but it would help us reinforce our life total while representing removal against Burn. Besides, removal that gains life is pretty much always useful. Might be a decent sideboard option, depending on meta.
-
Collected Company
is too expensive. This is a budget deck, after all, and besides it kind of competes with the Godsire plan. This is much better if you're just building a straight shaman list.
-
Damping Sphere
is one of my favorite sideboard cards, since it (like the ever-underrated
Rakdos Charm
) hates on multiple archetypes, namely Storm and Tron. I just think this deck is better off with Molten Rain, as that also deals damage, but this one comes down to your meta. If people play Storm and Tron a lot, use Damping Sphere. If it's just Tron, use Molten Rain.