love playing this one. Green for ramp and fixing into Big Creatures, Red burn and white control. A variation of this deck is the first deck I really ever built myself and have been fussing with it for years!

Personally I'm always looking to Soul's Fire off of any of the beaters. Usually to the face. Because. It burns so good.

Having 25 flying damage on turn 5 is not impossible:T1: Forest > Scute Mob T2: MountainorPlains > Druid of the AnimaT3: Whichever Naya shard color is not on the board > Sarkhan Vol then +1T4: Hope that the scute mob stuck around as a speed bump and Sarky is still at 5 loyalty then use any and all control/blockers to keep him at 5 then pump him to 6T5: Crack that plainswalker and get yo Dragons on! And of course if you have another Sarkinator in hand well drop him and +1 him for 25 flying damage!

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Decided to take out Mycoloth and go for a more aggressive beater deck.

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Revision 2 See all

(10 years ago)

-1 Kazandu Refuge main
+1 Raging Ravine main
Date added 11 years
Last updated 10 years
Legality

This deck is Legacy legal.

Rarity (main - side)

5 - 0 Mythic Rares

18 - 0 Rares

15 - 0 Uncommons

13 - 0 Commons

Cards 60
Avg. CMC 3.03
Tokens Dragon 4/4 R, Elemental 1/1 R w/ Haste, Satyr 2/2 GR
Folders Three Color Decks
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