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Maybeboard


"Practice compassion and mercy, but know when they must end."-Aurelia


Based around Rubblebelt Raiders and its ability. With all the tokens it can get massive quickly!

Any advice is welcome! suggestions for standard, post rotation preferably, input, comments, and ideas for both the MB and SB are appreciated!

My land is limited to what I have, I am trying to obtain more shock lands. Also I would love to have a play set of Voice of Resurgence but don't want to throw down $40 a card right now.

+1's are appreciated as well!


Ideally The first 5 turns would go like this:

Turn 1: Temple Garden, Avacyn's Pilgrim

Turn 2: forest, Gather the Townsfolk , Avacyn's Pilgrim

Turn 3: mountain, Rubblebelt Raiders

Turn 4: forest, Increasing Devotion

Turn 5: plain, Boros Charm for double strike on Rubblebelt Raiders as well as Unflinching Courage

Turn 5 being well over lethal damage.


Mizzium Mortars or Clan Defiance instead of Searing Spear ?


Card concept:

-Avacyn's Pilgrim An easy mana fixer that can have cards like Trostani and Avenger out sooner!

-Firemane Avenger Built in Lightning Helix, blocker for fliers

- Rubblebelt Raiders Plays off of all the tokens attacking, gets counters easy

-Trostani, Selesnya's Voice Populate source as well as life gain

-Wayfaring Temple Another populate source as well as another heavy hitter with all of the tokens present!

-Advent of the Wurm Instant speed, "surprise blocking is fun!"

-Boros Charm and Selesnya Charm Are so versatile! Boros charm, in my opinion being the best guild charm

- Searing Spear Early removal, especially for flying creatures that my tokens can't get

- Call of the Conclave 2 for 3/3 token!

- Gather the Townsfolk is a great card for early game creatures

-Growing Ranks and Intangible Virtue Populate every upkeep? All tokens get vigilance and +1/+1? YES

-Increasing Devotion is a card I may switch out for Assemble the Legion, but for now it serves the same purpose of mass amounts of tokens!

-Unflinching Courage Is a great enchantment on Rubblebelt Raiders and Wayfaring Temple! that one damage that gets through because of Wayfaring Temple means populate! or a double striking (Boros Charm) Rubblebelt Raiders is a game finisher with trample.

- Grove of the Guardian Is sneaky, populate every turn, possibly more than once, and you have a massive army of 9/9's with vigilance in no time

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

19 - 5 Rares

12 - 2 Uncommons

10 - 8 Commons

Cards 60
Avg. CMC 2.74
Tokens Centaur 3/3 G, Elemental 8/8 GW, Human 1/1 W, Knight 2/2 W w/ Vigilance, Wurm 5/5 G w/ Trample
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