"Practice compassion and mercy, but know when they must end."-Aurelia
Based around
Rubblebelt Raiders
and its ability. With all the tokens it can get massive quickly!
Any advice is welcome! suggestions for standard, post rotation preferably, input, comments, and ideas for both the MB and SB are appreciated!
My land is limited to what I have, I am trying to obtain more shock lands. Also I would love to have a play set of Voice of Resurgence but don't want to throw down $40 a card right now.
+1's are appreciated as well!
Ideally The first 5 turns would go like this:
Turn 1: Temple Garden, Avacyn's Pilgrim
Turn 2: forest,
Gather the Townsfolk
, Avacyn's Pilgrim
Turn 3: mountain,
Rubblebelt Raiders
Turn 4: forest, Increasing Devotion
Turn 5: plain, Boros Charm for double strike on
Rubblebelt Raiders
as well as Unflinching Courage
Turn 5 being well over lethal damage.
Mizzium Mortars or Clan Defiance instead of
Searing Spear
?
Card concept:
-Avacyn's Pilgrim An easy mana fixer that can have cards like Trostani and Avenger out sooner!
-Firemane Avenger Built in Lightning Helix, blocker for fliers
-
Rubblebelt Raiders
Plays off of all the tokens attacking, gets counters easy
-Trostani, Selesnya's Voice Populate source as well as life gain
-Wayfaring Temple Another populate source as well as another heavy hitter with all of the tokens present!
-Advent of the Wurm Instant speed, "surprise blocking is fun!"
-Boros Charm and Selesnya Charm Are so versatile! Boros charm, in my opinion being the best guild charm
-
Searing Spear
Early removal, especially for flying creatures that my tokens can't get
-
Call of the Conclave
2 for 3/3 token!
-
Gather the Townsfolk
is a great card for early game creatures
-Growing Ranks and Intangible Virtue Populate every upkeep? All tokens get vigilance and +1/+1? YES
-Increasing Devotion is a card I may switch out for Assemble the Legion, but for now it serves the same purpose of mass amounts of tokens!
-Unflinching Courage Is a great enchantment on
Rubblebelt Raiders
and Wayfaring Temple! that one damage that gets through because of Wayfaring Temple means populate! or a double striking (Boros Charm)
Rubblebelt Raiders
is a game finisher with trample.
-
Grove of the Guardian
Is sneaky, populate every turn, possibly more than once, and you have a massive army of 9/9's with vigilance in no time