W/B Near-Deck Experience...easy enough, the point is to establish your footing, then hold off until your win is set in stone.
Near-Death Experience is your win, for obvious reasons; get this out and the rest is easy
Silence and Rebuff the Wicked help to stall and stump your opponent while you wait for your draws to prevail or your lands to open up...(alternately, Angel's Grace will grant you sanctuary at times when your opponent would otherwise finish you off...(in most cases!))
Doomed Traveler is your one drop blocker, useful to keep a creature on the field for Worship if need be, while Wall of Shards can sit tight and handle bigger threats that your opponent might throw your way (while also triggering Worship )
Sign in Blood, Dark Ritual, and Diabolic Tutor are here for obvious reasons: CARD ADVANTAGE!!! Use these to speed up / filter your flow and you will be able to deal with a surprising variety of threats
Everything else should be pretty self explanatory...your main focus is to lay the groundwork and open up the mana to cast a Near-Death Experience and (if you need it) a Worship for the win. Angel's Grace will almost always work out as your final trick, and since you won't be too worried about your life total (using Font of Vigor as an insurance package in case your draw was shitty), Diabolic Edict can be used as a surprisingly effective removal against most non-token decks, while Wall of Blood can be used to drain your life total down to one on an opponent's turn and follow with an Angel's Grace for game.
I am very interested in hearing what people have to say, and any criticism / feedback would be greatly appreciated (especially in Sideboard building)!!!