12 Ramp:
Neheb, the Eternal
,
Chandra, Torch of Defiance
,
Primal Amulet
,
Pyromancer's Goggles
,
Cryptolith Fragment
,
Sol Ring
,
Nykthos, Shrine to Nyx
,
Mana Geyser
,
Ruby Medallion
,
Extraplanar Lens
,
Koth of the Hammer
,
Neheb, Dreadhorde Champion
14 Draw/tutor:
Bedlam Reveler
,
Combustible Gearhulk
,
Magus of the Wheel
,
Runehorn Hellkite
,
Sensei's Divining Top
,
Reforge the Soul
,
Molten Psyche
,
Wheel of Fate
,
Commune with Lava
,
Chandra, Torch of Defiance
,
Endless Atlas
,
Neheb, Dreadhorde Champion
,
Tectonic Reformation
,
Goblin Engineer
8 excess mana dump and spell pings:
Electrostatic Field
,
Aria of Flame
,
Thermo-Alchemist
,
Kumano, Master Yamabushi
,
Walking Ballista
,
Obsidian Fireheart
,
Pyrohemia
,
Spikeshot Elder
8 copy spells:
Bonus Round
,
Reiterate
,
Primal Amulet
,
Pyromancer's Goggles
,
Dualcaster Mage
,
Wild Ricochet
,
Reverberate
,
Increasing Vengeance
11 Neheb damage feeding:
Combustible Gearhulk
,
Heartless Hidetsugu
,
Chandra, Torch of Defiance
,
Cryptolith Fragment
,
Chandra's Ignition
,
Flamebreak
,
Slagstorm
,
Pyrohemia
,
Price of Progress
,
Fiery Confluence
9 board wipes:
Blasphemous Act
,
Molten Disaster
,
Rolling Earthquake
,
Vandalblast
,
Chandra's Ignition
,
Flamebreak
,
Slagstorm
,
Pyrohemia
,
Fiery Confluence
10 spot removal:
Ghost Quarter
,
Vandalblast
,
Chaos Warp
,
Strip Mine
,
Fiery Confluence
,
Chandra, Torch of Defiance
,
Shenanigans
,
Electrodominance
,
Fall of the Titans
,
Comet Storm
8 copy targets:
Electrodominance
,
Fall of the Titans
,
Comet Storm
,
Fury of the Horde
,
Seize the Day
,
Molten Disaster
,
Rolling Earthquake
,
Chandra's Ignition
,
World at War
5 extracombats:
Fury of the Horde
,
Seize the Day
,
World at War
,
Hellkite Charger
,
Aggravated Assault
4 haste enablers:
Hanweir Battlements
,
Flamekin Village
,
Lightning Greaves
,
Swiftfoot Boots
Plans:
the main plan of this deck is to wipe the board and go for an explosive finish can also win from burning opponents out. Uses wheels and board wipes to keep opponents from building up a defense THIS IS A HIGH RISK DECK! the red way of playing!
Combos:
Mana Geyser
+
Reiterate
+
Fall of the Titans
/
Comet Storm
/
Chandra's Ignition
/
Electrostatic Field
/
Aria of Flame
/
Thermo-Alchemist
/
Kumano, Master Yamabushi
/
Walking Ballista
/
Spikeshot Elder
(these can all be replaced with
Pyrohemia
/
Molten Disaster
/
Rolling Earthquake
if you have more hp then your opponents.
Chandra's Ignition
can only be used if you have a creature with at least 1 power on the field)
Neheb, the Eternal
+
Aggravated Assault
/
Hellkite Charger
+ at least 5 damage for
Aggravated Assault
and 7 damage for
Hellkite Charger
= infinite combat phases (note! if Neheb is wearing some protective equipment and you have the needed lands to get started neheb can just win off of afflict. Also this will build more and more mana if you need it.)
Notes:
while not a win con there are many ways to enable these combos or just to win from pure damage, some such combos are
Past in Flames
with at least 15 mana while
Mana Geyser
and
Reiterate
are in the graveyard if
Commune with Lava
is also in the graveyard you can use this combo to search your entire library for the card you may need to finish the match. (Note! this is very high risk if someone stops your win cons from going off you will have exiled your entire deck but if you made enough mana you can just try with a different spell and a different spell until 1 sticks but in most cases they are going to stop you at the geyser phase)
while it wont necessarily a win it is important to note that you can copy spells such as
Bonus Round
to make it so you will copy all spells after this an additional 3 time this turn because the first
Bonus Round
will be copied so the copy adds 1 additional copy for each spell then the second 1 resolves twice because of the first making it so all spells will be copied 3 times
also noteworthy is if you copy a bonus combat spell like
Seize the Day
it will cause the phases to stack so in the case of a single copy of
Seize the Day
the turns will look like UK-MP1-CP1-MP2-CP3-MP4-CP2-MP3-EP now while its numbered funny it will just end up with the turn gaining 1 combat phase and 1 main phase for each time it was copied but the creature you picked will not untap for each combat phase only the first time you casted targeting it so its best to target other creatures if you can.
If you copy an X value card the copy uses the same value of X so say a
Comet Storm
gets casted with X = 8 and you copy it the second
Comet Storm
will also act as X = 8
if you
Electrodominance
a spell with X in its mana cost X always equals 0 this goes for anytime a spell says "without paying its mana cost"