DECK DETAILS:
UPDATE: I am retiring this deck. I am loosing friends because of this deck. (Not really, but kinda.) The commander is too strong. He is super hard to deal with especially while running counterspells in the deck. My playgroup has banned this commander at our table and for good reason. I had my fun with it. This deck will not receive anymore updates. Thank you for your support in the creation and execution of this wonderful build. I send this one off. Peace out Mr. Nightveil.
Nightveil Predator pEDH. Open to constructive criticism. Always evolving. Better description to come.
[Added description 7-17-19]
This is a Voltron type deck that has been working well in both multiplayer and 1v1 settings. Nightveil Predator as a commander is super solid. I play this as an aggro control deck until I get set up with Nightveil Predator equipped with a Viridian Longbow or a Hermetic Study. From there it's just all about popping off creatures with your Sniper Bow equipped Predator and attack for commander damage. Freed from the Real also helps this combo out quite a bit as you are able to machine gun crits if you have blue Mana open. I run as many transmute spells as I can, or I should say the ones that "fit" better than others. This helps to dig for pieces and parts. I tried to come up with the best list I could and have been play testing against pauper and regular EDH and not doing terribly bad. Against regular EDH decks the games can still be pretty one sided as you would figure but honestly I have fun playing them out. Against other pauper decks you can also figure that once Nightveil Predator hits he's pretty hard to deal with. I have not been changing this one too much. It's been about the same since I built it. People are a little wonky about people using this guy as a commander so I have no idea how long this guy will actually be viable. I'm not concentrating my efforts to dial this one in really tight. Most game stores have already banned him as a pauper commander. I'm open to constructive criticism and deck ideas/changes.
Thanks for readin'.
CHANGES:
10-20-20 Deck changes: What I have been seeing is that this deck needs to concentrate more on the commander. Even more so than before. So, what I did was add cards to help Mr. Nightveil get through for heavy hurts. The most notable card would be Phyresis. With it hooked up it's a 3 turn clock maybe better if you can equip him with a splitter or make him un-blockable with other enchantments. I also added more graveyard recursion for recycling and am emphasizing less on counter magic without removing it all. Also some combo pieces were included to add a bit more flavor. Most of the changes listed should have been included in the deck to begin with. I sometimes just throw together something and fine tune it over time rather than concentrating on it right away. I like to stew on ideas for a bit. Good thing about MTG decks is, they can change anytime and all the time. Nothing is set in stone. As noted earlier. This deck is ever evolving and I'll keep it updated as I can. In's and out's listed below.
Out Ophidian Eye, In Ghostly Flicker.
Out Tandem Lookout, In Mnemonic Wall.
Out Disturbed Burial, In Death Denied.
Out Ashes to Ashes, In Thorn of the Black Rose.
Out (2) Island, In Seat of the Synod and Mystic Sanctuary.
Out (2) Swamp, In Vault of Whispers and Cave of Temptation.
Out Hymn to Tourach, In Dinrova Horror.
Out Omen of the Sea, In Benthic Infiltrator.
Out Pestilence, In Phyresis.
Out Sigil of Sleep, In Aqueous Form.
Out Psychic Barrier, In Nullify.
Out Rhystic Study (Due to banning), In Fall from Favor.
Out Island, In Mistvault Bridge. Because Trinket Mage.
NOTES TO SELF: Change logic Knot to You find the Villains Lair.