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Yeah so, Niko is my favoorite planeswalker simply from their backstory along with their interesting abilities and the nice addition of them being non-binary. I figured because they hates Theros and Theros is about enchantments but they create them I would use Theros mechanics!

The central strategy is to play Niko Aris , get constellation triggers, gain life, draw cards, and swing for game with creatures buffed by Heliod, Sun-Crowned , or flying creatures like/made by Archon of Sun's Grace , Ardenvale Tactician , The Raven's Warning , Dream Trawler (preferably buffed by card draw), an animated Riddleform , or even Protean Thaumaturge as a copy of a flying creature. Control the board with Niko's minus and other interaction cards while generating lifegain and card-draw to keep the engine going.
Niko's plus not only gives ways to get through damage but also through the ways to animate enchantments ( Riddleform and Dance of the Manse ) can get additional constellation triggers and gives ways to replay enchantment creatures as well for additional triggers. If you just want to get in with damage Niko Aris 's plus still does the job and with a large creature it is EASY to close off the game cleanly.
Niko's minus has some great ways to generate removal and with the great ramp of Palladium Myr you can tap it for 2 shards when Niko Aris comes down and tap it once to sacrifice a shard for some additonal damage. If you want to just poke a tiny but annoying creature like an unblockable or flying rogue or if you want to get rid of a big Beanstalk Giant or Terror of the Peaks Niko's minus can get it done. Niko Aris 's minus is essentially removal with something like a dreamtrawler giving 2 extra damage to their ability and 2 more for every shard token sacrificed (plus so much more) and there are lots of ways to tap down creatures then poke in a kill, additionally Thassa, Deep-Dwelling can both blink our Enchantments for extra ETB value and tap things down when we have open mana for Niko to minus.
There is not much to say about Niko Aris 's second minus/fake ult. Its pretty simple but gives you one more mana sink to draw cards with, constellation triggers, and few other things.
Niko's shards are a lot of what the decks based around, the deck likes to play Niko Aris big with lots of shards, poke threats when needed and sneak big damage through their plus while gaining life in order to stay alive against more aggressive or stompy matchups. The shards are clues but better, they not only have the same ability but also have constellation triggers because they are enchantments (which are more popular than artifacts right now in standard), and they just can win a game with a nice topdeck, welllll.... actually lots of things can do that... (I may be stretching this part a little.)
When piloting the deck (in arena or paperback) you always want to be keeping a 3 land hand and occasionally 4 lands with a Niko Aris and Palladium Myr so you can draw with shards. When you can go first, this deck benefits not because it has great (or any) Turn 1 plays, (besides your Bubble Snare which targets creatures) but because between turns 2 and 3 you can start building up a board and power earlier than an opponent. An optimal start would be turn 1 Temple of Enlightenment , a turn 2 land into either Protean Thaumaturge or The Birth of Meletis , and either a Turn 3 land into Palladium Myr , Heliod, Sun-Crowned , or The Raven's Warning and from then you can get out a nice one or 3 shard Niko Aris then pop off and hopefully pull a win. If you are a control-ly or sneaky player who has good decision making and decent foresight of plays (or maybe you could call it foretell? Eh? Eh? I'll see myself out) you will be great at piloting the deck but I wouldn't recommend risky, rushed, and/or aggressive players to pilot this simply because it needs precision and skill to pull off wins with this deck along with great sideboarding decisions which are hard to make when rushing.
I think with some more comments, recommendations, changes, tweaks, and help from the tappedout community this deck could be better and grow even more powerful than its more on the casual side feel. Leave a comment, upvote, or suggestion if you like the deck. I go to tappedout every day so I won't miss it. BYE!

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Casual

95% Competitive

Top Ranked
Date added 3 years
Last updated 3 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 5 Mythic Rares

28 - 7 Rares

9 - 2 Uncommons

5 - 1 Commons

Cards 60
Avg. CMC 3.44
Tokens Bird 1/1 U, Foretell, Knight 2/2 W w/ Vigilance, On an Adventure, Pegasus 2/2 W, Shard, Wall 0/4 C
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