Maybeboard


Selesnya Value Deck.

New command zone template : Ramp 10-12 Draw 10 board wipes 2-3 Spot Removal 10

Started has a deck for my girlfriend at the time. To get her into magic and playing with me and her brother.

I aimed to build the best deck I could featuring womens, unicorns, angels and other arts she found pleasing. As a rule of thumb if it feel Selesnya, or has unicorns it fit.

Turn out the deck was too hard to pilot for a beginner with trigger left and right. But there's a lot of sinergy, with trigger left and right. And well I liked it so I keep playing it and tunning it.

Also I really enjoy attacking each turn with vigilance and 1 sided combat using battlefield healer or loyal unicorn

Things to think about : -With Selvala we can produce a lot of green mana. So everything green is easier to cast. So we should move the color split towards the green when possible. Even if we end up paying a little bit more for the same effect.

-Having ways to use excess mana is good : Sometimes I end up with a really nice board that can keep growing by itself. But i need to keep card in hand to bounce back after the unavoidable boardwipe. And sometimes I have a loooot of excess mana.

Selvala mana production odds Show

Turn 3 available mana : turn 1 ramp and having both 1 green and 1 white might be unreliable... what are the odds ?

Need to calculate the odds of turn 2 selvala Need to calculate the odd of turn 3 selvala need to calculate the available mana of turn 3 selvala

Need to calculate effective mana with : https://medium.com/@schulze.mtg/the-math-of-landbases-in-magic-the-gathering-commander-3f03aadac92c

Making the last cut : Can i accept a deck weakness (ex nothing to deal with enchantement) Is the card a win-more card. How does it play if behind or with no board. Is it only good vs certain deck ? Does is work/is only good if I have other card in play? (not really talking combo) Be really strict about categories. If a card is with out a categorie... Cut within categorie say categorie ramp : you already have 13 ramp. do you need the 3 cmc mana rock ? Is the card on theme or not ? Be honest about pet card. You can keep them but be honest vs deck goal card that spark joy Cut nonbo and anti-synergistic card first Some ''staple'' might need to leave if they don't sinergize with the deck

Keep a maybe board with explaination Also keep the maybe board close when playing. to see Keep a journal of edit with reason

Play the deck play the deck play the deck It doesn't have to be perfect to play the deck

deglamer and unreavel the aether have more utility than destroy. work on indestructible.can force a shuffle. harder to recur than in the graveyard.no graveyard trigger

in work cut and add Show

Maybe board reflection -Gwaihir, Greatest of the Eagles : low life gain threshold at 3 to get the token. Can give flying to other creature for big attacks. -Charismatic Conqueror : Create lifelink token when my a creature or artifact enter untapped under my opponent control. powerfull might be annoying like Rysthic study and make people salty tough. -Spectrum sentinel : soul sister for non basic land. not worth it. The protection from multicolored make a nice commander blocker. might be worth it in some meta. -Prize pig : cute but the ramp is too late/not enough to be worth it + other thing to track on top of the +1/+1 -Vaultborn tyrant could be good but the art doesn't fit the themre and i would need to count how manny creature with power 4 or greater i have. -Silverback Elder : Good body not for the price + whenever i cas creature destroy artifact or land into play or live gain. The fact that it doesn't count token (Whenever you CAST a creature ) might keep it out of the deck to simplify keep track of trigger.
-March of the Multitude : Lifelink token a bit expensive the art fit the theme tough. -Shamanic revelation : card draw with loooow floor high ceilling but is winmore... might not be worth it. The life gain can be a superb winmore -Seraphic Steed : awesome art and produce token but must be saddle and then attack too many hoops. -Disciple of freyalise : I see no reason not to swap a land for this card if I still have enough basic land. -Ocelot Pride : would be nice be way way too expensive. and is only my end step. Might skip it to keep it simpler ( lot of the cards in the deck trigger at every end step. -Hurska Sweet-tooth : X is linked to the amount of life gained at that triger so might only be 1. and can only beused when trigered so can't relly be used as a combat trick. -Valkyrie Harbinger : Another copy of resplendant angel. It's more expensive and better body but the life treshold to get the token is lower. the swap might be worth it. I don't think there's space for both of them in the deck. -Archon of Valor Reach : tough hatebear awesome art might include as the pet card of the deck. -Patron of Kitsune : good life gain. but the art doesn't really fit -Moonlit Wake : a worst Ashes of the Abhorrent but isn't as targeted because it's not and hatebear. -Paradise plume : only one color and too expensive manarock i don't need. -Leonin Elder : Souls sister for artifact. Might be worth it in certain meta. Note : all the food/treasure token/clue are artifact. -Gala Greeters : Life gain or ramp (treasure) or +1/+1 counter when a creature enter on my side. Different enough of soul sister that i will not mix them up it's also flexible and green only. might be worth it. Keeping the treasure can help with bounce back after a wipe. -Angelic Chorus : Safe as an enchantment and Way to expensive vs Trostani also the the 2 White in the mana cost are annoying. If it was green green I'd think about it. -Trostani, Selesnya Voice : Life gain and a way to populate with excess mana. and a descent body to block with. The way to keep growing the board and feed life gain with excess mana is really good. And it fit the visual theme -Case of the Uneaten Feast : 1 life whenever I cast a spell enchantement and sticky. Easy to resolve but i think I all ready have enough of this effect and it doesn't count as a creature for my other soul sister. And doesn't count my opponent creature -Leyline of Vitality : for free it sound nice but if I have to pay for it i don't think it's worth it vs other effect i can find. -Guide of Souls : life gain and +1/+1 counter but only when a creature enter the battlefield under my control. I think i will skip it because i might mix it up with soul sister that count opponent creature too. And traking the energy is anothing thing to track. To keep the deck simpler i'll skip it.
-Confessor : gain life whenever a player discard a card. Really low floor, ceilling could be high against certain deck. Not reliable enough. vs soul sister. -Elder Gargaroth : Draw token or like when you attack with a nice body could fit well ,maybe too expensive$ need to check current price, doesn't fit with the flavor. Need to count off flavor cards -War room : I usually have life to spare and sometimes lack card draw. Need to check how many basic I have. Luminous art. -Lifegift : Reliable life each turn unless an opponent miss a land drop. Good vs landfall deck but I don't have any in my playing pool. Floor is low but ceilling is low/unlikelly.
-Kutzil, Malamet Exemplar : +1/+1 sinergy and card draw on top of a good hatebear but the phrasing is annoying and i don't think i would like to have to to rule lawier. -Gourmand Talend : Life gain sinergy enchatement that can give token and counter and is cute ? and work each turn i'm in -Collective resistance can offer a 2 for 1 if we can target an enchantment AND and atifact for 3 mana arguably better than naturalyze + it can protect a creature. Art is meh for the theme tough. -Voice of resurgence lot's of possible token and strong ones. -Utopia Spawl turn 1 ramp and protected from board wipes doo like. -Season of Gathering flexible counter artivact and/or enchantement boardwipe or card draw. sorcery and slow tough. cute art -Rootcast apprenticeship cute art. +1/+1 some removal (trough forcing sacrifice) populate effect sorcery and slow tough a bit expensive depending on what is needed. and I don't have huuuge token in this deck ( best is 5/5 horse or 4/4 angel)

Notable exclusion Show

Revision journal Show

2024-12-16 -Remove Archangel of Thune : hard to keep track of all the +1/+1 counter. -Add Exemplar of Light +1/+1 counter when I gain life, + card draw what is not to like and the visual fit the thme auto in. -Remove Twinblade Paladin : there's better for the same effect. in this case Elanda's Hierophant -Add Elanda's Hierophant : +1/+1 counter on life gain and create 1/1 lifelink vampire if it die so boardwipes protection/compensation. -Remove Ajani, Mentor of Heroes slow and not efficient card draw -Add Kutzil, Malamet Exemplar -Remove Blossoming Sand : tapped land way too slow -Add War Room : enter untapped and allow card draw -Remove Ranger Class : bad draw and slow -Add Utopia sprawl : turn one ramp and resist boardwipes best ramp for me -Remove resplandant angel : 5 life per turn doesn't happen often. 4 with Valkyrie Harbinger is easier and it alway's have lifelink vs resplendant anget -Add Valkyrie Harbinger : 4 life is easier to get per turn and the 5 of resplandant angel. It also alway's have it's life link and a nicer body. -Remove unbound potential -Add Light of Hope -Remove Angelic Accord : 4 life doesn't alway's happen -Add Gourmand's Talent : get a token as soon as i get life andafter that i wan get +1/+1 counter if i want to -Remove Oketra monument : only when i cast creatures -Add Sun Droplet : I rarely block so this give really reliable life gain each turn if i got attacked earlier. -Remove Ashes of the abhorrent : could be better to keep in certain metta but i want to try Roots of Life -Add Root of Life : non creature linked and non creature life gain so it survive board wippes also is fully green and there should be a blue or black player at the table. -Remove Aetherflux Reservoir : While it'S a win con and it allow to gain life it paint a targer on my as soon as I drop it and it usually doesn't allow me to kill my 3 opponents at the same time. So it's usually kill one and then feel bad... I would keep it in a harsher meta on in a tournament. -Add Squall line : I sometimes get insane mana with this deck. So it can give me the reach i need to finish off certain opponents or get rid of flyer. -Remove Devoted Druid : Not turn one and not that explosive / annoying to track -Add Gala Greeters : Life gain or ramp (treasure) or +1/+1 counter when a creature enter on my side. Different enough of soul sister that i will not mix them up it's also flexible and green only. might be worth it. Keeping the treasure can help with bounce back after a wipe. -Remove Seraph Sanctuary sometimes i just doesn't see a single angel the whole game -Add Disple of Frealise basically a land and possibility of life gain and card draw -Remove Jiang Yanggu, Wildcrafter doesn't help much after a board wipe and is kinda slow ramp. Enduring Vitality would be way way better but i don't have it right now -Add Treebeard, gravious host -Remove Pridemalkin -Add : Gwaihir, Greatest of the Eagles #LifeGain_Synergy #Token -Remove Abiding Grace : not enough 1 drop creature to be worth it and the life is not worth it either #LifeGain #Recursion -Add : Trostani, Selesnya's voice Life gain and a way to populate with excess mana. and a descent body to block with. The way to keep growing the board and feed life gain with excess mana is really good. And it fit the visual theme -Remove Wanderer Strike : supper expensive the proliferate isn't really interesting.
-Add Archon of Valor Reach : tough hatebear awesome art might include as the pet card of the deck.

To buy 2024-12-11 : Harvest season, Exemplar of light

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Date added 5 years
Last updated 3 days
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

39 - 0 Rares

18 - 0 Uncommons

8 - 0 Commons

Cards 98
Avg. CMC 3.14
Tokens Angel 4/4 W w/ Vigilance, Bird 3/3 W w/ Grants Flying, Cat 1/1 W, Elf Warrior 1/1 G, Elf Warrior 1/1 GW, Food, Horse 5/5 W, Knight 2/2 W w/ Vigilance, Raccoon 3/3 G, Treasure, Vampire 1/1 W, Warrior 1/1 W
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