This is a Precursor Golem deck - Expect to use the ability of the golems, not really just their "9/9" power/toughness for 5 mana.
Uncommons:
1x Selesnya Charm - Powerful when cast on golems - Increases damage to 15 power with Trample.Can act as a removal spell for other Powerful nobles.The Knight is very very situational, probably won't be used much. However, it can be made at instant speed and boosted with other spells, might be handy.
1x Overrun why? because it's a classic :)If golems doesn't work out. Throw this in there and with a few boosts, aim for the 1-hit KO.
1x Noxious Revival To recover Precursor Golem,should it die. Can also be used as a sad way to stop their rebirth if I want to delay that...
1x
Pelakka Wurm
Is by far one of the strongest uncommon bombs for green that I can find. I play it in a few decks, because it's just too much goodness in an uncommon card.
The Meta:
Who you play with and what cards they like and their playstyle effects the cards that one should put into the deck. Here's the reasoning for some of my cards which you may not find as great contributers.Also worth mentioning. We don't play much with counterspells and land-destroy, they cause the game to be less fun, as epic battles won't appear as often.
Because destroying artifacts can easily be worth it. Lightning Greaves is worth taking out, just to slow down their tempo.Can be cycled on Ichor Wellspring gaining 4 life in the process.Can self-destruct your golems if they try to remove them from the game.
serves as a 1 mana cost protection for my Precursor Golem. The golems MUST live through one of my opponents turns for the easy win.Because I face Rancor [Urza's Legacy] and this can be used in response to a Rancor (Protecting his creature from green) letting the Rancor fizzle.
has four potentially good targets in this deck.
Naya Hushblade
Becomes 5/4 Flying, Shrouded, Indestructible super-soldier. Very strong earlygame.
Glistener Elf
Becomes 2/2 Infect, Indestructible. Puts pressure on life-hoarders and with the boosts, can be game-stealer.
Steward of Valeron
Becomes 4/4 Vigilance, Flying, Indestructible. All-round very solid thing to have. Kindof an indestructible Serra Angel which can produce mana if needed. Pretty cool.
Pelakka Wurm
Becomes 8/8 indestructible, Trample.
Speed of this deck:
Should be played according to opponent. It can be really fast:
Turn 4: Win
Until end of turn boosts:
Mutagenic Growth can save golems when you dont have mana. They support attacks with +6/+6.
Vines of Vastwood
Can protect golems from targeting spells and provides +12/+12 during an attack.
Sigil Blessing Gives +15/+15 during an attack with golems.
Wildsize
Gives +6/+6, Trample and draw 3 cards.
When to drop golems?
If they have removal. Wait until you can play the golems and have a mana free, so you can protect them with a hexproof or Protection card.
The deck suffers if your opponent has board wipes, but there aren't many in this format, which is why I want to use my Precursor here as it has nice potential.