This is the latest and most stable iteration of my Norin builds. I started off a few years back with the Norin primer version, but it has been through many iterations since then. It is refreshingly random to play - each time it is a bit different. Sometimes you win by pinging, sometimes by straight attacking. Sometimes you end up as some sort of wacky red control deck. If things get tough, there are some asymmetric chaos effects that don't really affect you and hinder others. If all else fails and as a last resort you can Annihilate everything - you keep your enchantments and can usually rebuild faster and finish things off.

My only advice is not to get too married to a strategy or hand at any given time - wheeling is a great reset button when things get slow or times are tough.

Strangely enough, this has been unexpectedly strong 1 on 1 and multiplayer in a semi competitive meta. It is also the most fun deck to play, usually for everyone at the table. Keeping the chaos and land destruction to a minimum keeps you from being a obvious target, and even if you are a target it there are enough tricks to keep the heat off.

Suggestions are always welcome - I am always tinkering!

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

47 - 0 Rares

17 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.80
Tokens Copy Clone, Emblem Daretti, Scrap Savant, Goat 0/1 W, Goblin 1/1 R, Goblin 1/1 R for Goblin Spymaster, Kobolds of Kher Keep 0/1 R, Myr 1/1 C, Pentavite 1/1 C, Ragavan, Snake 1/1 G, Thopter 1/1 C
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