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Nothing beats MBC

Modern*

KeijiMaeda


Sideboard

Enchantment (3)

Instant (2)

Sorcery (2)


Control the game early on with hand disruption and kill spells, surgically extract any future problems.

For example Turn 2 Distress, either 1)opponent counters with Mana Leak or 2) I see their hand and discard their mana leak or other potential threat. Immidieatly after pay 2life and Surgically extract. Other such threats I take care of in this fashion early game: O. Rings, Titans, Magnets, Ratchet Bombs, Mirran Crusaders, Beast Withins, Solemn Simulcrum, Galblasts, Arc Trails, Think Twices, Forbidden Alchs, Planeswalkers.

I find that the variety of decks them losing the entirety of those cards to an Extraction really cripples them all game.

If they play creatures I kill them with my spells then extract the rest of their creatures and usually their win conditions.

Ragers help out to draw and provides an early on 2/2 body to block with or ping.

Once Obliterators, Demons, Titans, or Wurmcoil comes out into the battlefield I've already taken away most of their answers through discard. Anything that could possibly pose a threat to those bombs I kill dismembers or verdicts... Usually by the time I put Titan or Wurmcoil the opponent loses within 2 turns of attacks or concedes.

The Side: Ratchet Bombs to take care of pesky enchanments, artifacts, tokens, or planeswalkers that got past my discarding capabilities.

Nihil Spellbom wrecks Flare decks and even alot of other control decks that use flashback heavy abilities like think twice, forbidden alc, or that one blue guy....

Evil Presence, this wrecks land decks. Makes wolf run, inkmoths, moorlands, etc into harmless swamps.

Doom Blade/GftT: some decks having a board sweep like BSZ isnt need and actually hinders me. Trade them for direct kill.

Despise: planeswalker heavy or creature heave decks these go in, for that extra chance to take care of problem early on.

Extra Magnet: magnets are good. Depending on the situation put this extra instead of BSZ or the doom/throat.

Took me a long time, or continuous play testing, tweaking, and acquiring cards. But I have a high win rate with this deck and I love it. People saying MBC is not viable try out my build. Play smart when you see the opponents hand, and pick what to discard and what to extract or not extract.

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Date added 13 years
Last updated 13 years
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

8 - 3 Rares

8 - 3 Uncommons

15 - 9 Commons

Cards 60
Avg. CMC 3.22
Tokens Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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