PREAMBLE
Originally intending to make a
Faceless Devourer
infinite ETB combo I did some research and found that white had many more options for creating these "engines". Combine this with red damage triggers and you've got yourself a mighty fine infinite combo.
FUNCTIONS
Engine Cards:
Fiend Hunter
,
Journey to Nowhere
,
Leonin Relic-Warder
,
Lumbering Battlement
, and
Oblivion Ring
Using many combinations of three of these cards you can assemble an infinite enters-the-battlefield (ETB) "engine". Card #1 goes into play regularly, card #2 removes #1, and card #3 removes #2 bringing #1 back into play, removing #3 and starting an infinite series of cards leaving and entering play. For example:
1)
Fiend Hunter
2)
Journey to Nowhere
3)
Leonin Relic-Warder
To break these infinite combos and avoid a tie
Fiend Hunter
and
Leonin Relic-Warder
have "may exile" effects which will let you stop the combo at any time,
Lumbering Battlement
lets you exile 0 other creatures, and in the case of a 3
Oblivion Ring
loop you can target any other non-land permanent (provided there is one) to skip out of the combo.
Many of the remaining cards in the deck are aimed at harnessing these engines with ETB effects. With a creature in the loop
Soul Warden
will give you infinite life and
Purphoros, God of the Forge
or
Impact Tremors
will dish out infinite damage to your opponents. With an enchantment in the loop
Forgeborn Oreads
will also do infinite damage, burning all of your friends until they stop playing with you.
Soul Warden
,
Renewed Faith
, and
Angelsong
give the deck some longevity while
Nahiri, the Harbinger
,
Cathartic Reunion
, and your cycling effects help to burn through the deck looking for combo cards.
Any suggestions for improving the speed an efficiency of this deck are greatly appreciated!
Updated June 2019