Sideboard


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Overview

Play werewolves with upside on their transformed side, then smash face with them.

For all decks wolven, head on over to the thread All Things Wolven.

Creatures

Duskwatch Recruiter  : A 2/2 for 2 that can become a 3/3. While it is human, it can help get other creatures into my hand.

Geier Reach Bandit  : A 3/2 for 3 with haste that can be a 4/3 that allows to enter the battlefield transformed.

Hermit of the Natterknolls   : A 2/3 for 3 with the ability to draw cards is very useful against control type decks. It's 3/5 flip side with even more drawing power is amazing.

Lambholt Pacifist  : A 3/3 for 2 that can become a 4/4. Its day side cannot attack unless I control a card with 4 power or higher. Rush of Adrenaline and Howlpack Resurgence can allow it to attack, while Moonlight Hunt can get damage from it regardless.

Pack Guardian : A 4/3 for 4 is a solid card. If I have a land in hand, I can put out 2/2. Flashing it in allows you to pass your turn to hopefully flip your werewolves. If Howlpack Resurgence is out, it's a 5/4 with the possible 3/3 Wolf.

Solitary Hunter   : A 3/4 for 4 that can become a 5/6 screams value.

Enchantments

Howlpack Resurgence : An anthem for Wolves and Werewolves that also grants trample. Flash means it can be cast on the opponent's turn so that I can pass my turn to transform my werewolves.

Instants

Fiery Impulse : A burn spell to help survive the early game.

Moonlight Hunt: A bit of spot removal, capable of taking out a creature larger than my own if need be.

Planeswalkers

Arlinn Kord  : Pure awesomeness.

Sideboard

Naturalize: Removal of artifacts and enchantments is always nice to have.

Seasons Past: A sorcery that allows for recursion, good in the late game against control since it can bring back multiple cards.

Silverfur Partisan: A 2/2 for 3 that provides protection against point blank removal instants and sorceries.

Tears of Valakut : Useful against flying creatures, something this deck otherwise doesn't have much with to counter.

Ulrich's Kindred : A 3/2 for 3 whose ability to grant Indestructible can be useful against burn/destruction cards.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 2 Mythic Rares

12 - 4 Rares

22 - 5 Uncommons

10 - 4 Commons

Cards 60
Avg. CMC 2.67
Tokens Emblem Arlinn Kord, Human 2/2 G, Wolf 2/2 G
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