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Le sort de créature en mutation qui se résout n’arrive pas sur le champ de bataille A copie of a mutated creature will have all mutated abilities If your beautiful mutated creature dies for any reason, all of the cards in its “pile” go to the graveyard together. It still only counts as one creature dying for triggers. If your mutated creature leaves play and then comes back (say, due to Thassa, Deep-Dwelling), then the cards in the pile come back into play as new, separate creatures. If an opponent destroys the creature you’re targeting before your mutate effect resolves, then the creature you cast in mutate mode simply enters the battlefield as itself. Never punished!

If you cast a creature for its mutate cost, it will: trigger all "when this creatures mutates" effect, including its ownEdit: unless it entered normally

->Creature cards in your mutated pile are just that in game terms: creature cards. They aren’t auras, or creatures you control, or even separate permanents attached to the top one. Mutate combines these cards so well that as long as they’re on the battlefield together, the rest of the Magic rules treat them like any other creature. ->Successfully mutating a creature in play does not make it a new creature entering the battlefield, even if you just turned a 1/1 token into a 6/6 flying trampler! Any counters it has stay on it, any auras or equipment stay attached, and delayed triggers (like having to sacrifice it after using Wings of Hubris) still happen to it. And critically, it will not be summoning sick if the original target wasn’t — allowing you to add “hasty” power to your attack by mutating something big onto something small. ->Mutate requires you to pay an alternate casting cost. You can only pay one alternate cost per spell you cast, which matters because casting free spells off Fires of Invention is also an alternate cost. Therefore, you cannot use Fires to mutate for free. ->When you use mutate, the spell you’re casting is still the original creature spell in every way. It is still a creature spell, of that name, with the CMC of the original card (not the mutate cost). You will draw a card off Beast Whisperer for it, for example. ->“Whenever this creature mutates” abilities will trigger both for the mutator and the creature it targeted. Because they occur after the creatures have combined into one, the triggers which count “the number of times this creature has mutated” will count all previous mutations of that mutator, even if the trigger came from the one you just added.

Here's some extra Progenitor Mimic craziness with mutate: Obviously, the copies created by Progenitor Mimic are tokens, so they can't create more copies of their own. HOWEVER... if you mutate something on top of that copy, the copy's ability will now belong to that creature card. It's no longer a token creature, so it can start

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93% Casual

Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

15 - 1 Mythic Rares

41 - 2 Rares

31 - 0 Uncommons

18 - 1 Commons

Cards 124
Avg. CMC 3.41
Tokens Angel 4/4 W, Beast 3/3 G, Bird 2/2 U, Cat 1/1 W w/ Lifelink, Copy Clone, Feather, Insect 1/1 G, Morph 2/2 C, Treasure, Warrior 1/1 W
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