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This is my copy of the ZNC Land's Wrath deck, slowly putting in more powerful things.

Not much to say about it: Lands, Landfall, Land Animation, you know it, you love it.

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First update! Taking it away from stock to spice things up a little.

Nothing too notable I think, only using stuff I've already got for now, which is a decent amount but still.

Removed:

  • 1x Sandstone Oracle This can be powerful against certain decks, and I may be underselling it, but I needed to take out something for Sylvan Library.
  • 1x Sporemound This is a go-wide piece, which is useful, but I decided to trade it out for Elesh Norn, Mother of Machines to double up on other landfall triggers.
  • 1x Kor Cartographer Taken out in favor of Traverse the Outlands which may or may not be more effective, but at the cost of a bit more mana.
  • 1x Forest The non-basics are already pretty tightly packed, so I ended up skimming off a forest in favor of Temple Gardenfoil. Basics are very important as they're the primary land tutor target and being able to keep them around for mid-late game landfalls is very useful.
  • 1x Satyr Wayfinder
  • 1x Arcane Signet This one and Sol Ring I'm not sure about, as while green is known for land ramp these two artifacts do give some chances of bootstrapping things. I'm hoping it's less "shooting myself in the foot" and more "adding mid-late consistency at the cost of losing some explosive starts".
  • 1x Scaretiller Useful, especially as recursion, but fragile since this deck has no way to tap them for other things like mana or whatever.
  • 1x Sol Ring See Arcane Signet's note.

Added:

Comments

99% Casual

Competitive

Date added 10 months
Last updated 9 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

24 - 0 Rares

32 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 4.10
Tokens Beast 4/4 G, Bird 1/1 W, Elemental 2/2 G, Elemental 5/5 RG, Kor Ally 1/1 W, On an Adventure
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