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My semi-competitive Oloro deck, it's getting there...

The land base is obviously the weakest part of the deck. I have been putting all of my budget into high quality pieces rather than expensive lands, but eventually that step will come.

Before lands though, I plan to add the staple rocks (vault, crypt, mox's etc...) and counter spells. (FOW, FON, maybe fierce guardianship) Still deciding if negate is worth a slot. Need to grab a rhystic study as well.

problems with the deck for now, despite the competitive nature of the deck, the lack of quality mana rocks and advanced lands makes the deck a lot slower than it could be. Having 3 cost rocks and signets that need extra mana to work doesn't really have a place in the final iteration of the deck. The other issue is with the basic lands, for a tainted pact combo to work consistently, there can't be any copies of basic lands in the deck or the combo ends there. This should be solved once all the fetches are added, as well as dual lands eventually. However I could use suggestions for synergistic utility lands.

Suggestions are appreciated, thanks.

Combos: Thoracle (Thassa's Oracle/Lab Man + Tainted Pact/Demonic Consultation) Machine Ballista (Heliod, Sun Crowned + Walking Ballista) Infinite Drain (Exquisite Blood + Sanguine Bond + life loss or gain trigger) Aether Cannon (Aetherflux Reservoir + Bolas Citadel + Sensei's Div. Top)

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Casual

92% Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

42 - 0 Rares

22 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.47
Tokens Ape 3/3 G, Bird 2/2 U, Boar 2/2 G, Construct 0/0 C, Shapeshifter 3/2 C, Treasure
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