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Oloro, Pox Ascetic (93% competitive)

Commander / EDH Land Destruction Pox Stax WUB (Esper)

Lord_Khaine


Welcome Oloro, Pox Ascetic! This is a a stax deck focused on repeatedly casting Smallpox, Pox, and Death Cloud to act as the foot stomping on your opponent's head and making them drown in a puddle of muddy water. You've also got the infamous passive stax effects like Painful Quandary and Tainted AEther making an appearance as well. Survive your own land destruction with mana rocks and Black Market, and just keep playing the game while your opponents wonder how they're supposed to play the game.

You've got a lot of land destruction, and to cast it and survive, you want as much non-land mana sources as possible, preferrably ones that can generate . Ideally, with all the various tutors, you can get yourself up to four or five mana quickly, dropping a wrath or a few stax effects along the way, such as Meekstone, Blind Obedience, and Winter Orb to slow down the angry mob before it begins.
The cards in the deck are broken up into several goals: loss of life, hand removal, creature hate, and land destruction, everything reflects Pox in some way.

Loss of Life (LOL!)

Blind Obedience, Death Cloud, Exsanguinate, Painful Quandary, Pox, Smallpox, Torment of Hailfire, and Underworld Dreams. Blind Obedience, Painful Quandary, and Underworld Dreams are the only passive effects, so you'll be relying on recurring the other spells to secure your victory.

Hand Mutilation

Bottomless Pit, Death Cloud, Delirium Skeins, Liliana of the Veil, Oppression, Painful Quandary, Pox, Smallpox, and Torment of Hailfire. People can't play Magic without hands, there's plenty of ways to leave opponents with stubby wrists.

Creature Genocide

Bhontu's Last Reckoning, Blind Obedience, Damnation, Death Cloud, Dovin Baan, Liliana of the Veil, Meekstone, Pox, Smallpox, Smokestack, Sorin, Solemn Visitor, Tainted AEther, Torment of Hailfire, and Ward of Bones. Blind Obedience has a cute combo with Meekstone that can stop entire armies of creatures, and casting Bhontu's Last Reckoning after an Armageddon means you're going to have a good day. Smokestack loves being with Sundial of the Infinite, which can turn into a hard lock as you watch opponents deck themselves with no permanents in play. Sorin acts as a budget The Abyss, and is great if you protect him with a wrath.

Land Destruction

Armageddon, Contamination, Death Cloud, Desolation, Desolation Angel, Dovin Baan, Liliana of the Veil, Mana Vortex, Pox, Smallpox, Smokestack, Tainted AEther, Ward of Bones, and Winter Orb. Some of these just keep lands tapped down, and others are just plain mean: Contamination has a lifelong friend in Reassembling Skeleton, and Drownyard Temple keeps Mana Vortex around awhile longer.

Keep throwing these at your opponents until they're running out of power, and you have a moment to look up our recursion. Pox and some other cards are our win-cons, and thanks to Oloro they let us win while keeping our opponents locked out. Ideally, you want to destroy their creatures and lands, and be able to produce or more from mana rocks of Black Market each turn.

Finally, we kill off the table. We've likely just nuked the board and removed creatures and lands. Our opponents are salty, they got to play Magic for a bit, but now they're hoping for a comeback to overthrow your dictatorship, or just want to be done so they can use the bathroom and get food. There's two plays we can make: Doomsday, or Archaeomancer & Phyrexian Reclamation.

Doomsday

Notice that we don't have Lab Maniac: he really should be added, and we'll include him in the deck in the future. For now, we're sadists. Here's a sample Doomsday pile:

The idea is to have four spells we want to be able to cast repeatedly to keep winning and maintain our hold on the board, while bringing our opponents closer to death. Ulamog is discarded by Pox, thus shuffling the other cards into our deck to keep the fun going. What spells you'll want will vary on who you're fighting: Torment of Hailfire is obviously a must if the opponent has a lot of nonland, noncreature permanents on the field. Exsanguinate for helping avoid a low life total. Too many creatures to kill off via Death Cloud, and you'll want a Damnation. You get the idea: choose the perfect spells, and just keep casting, one after the other.

Archaeomancer & Phyrexian Reclamation

This method can be started fairly early, and Phyrexian Reclamation also works with Auramancer and Treasure Hunter to bring back stax effects your opponents thought they escaped. There's only a few steps to this:

  1. Have Pox or Death Cloud in your graveyard. Cast Archaeomancer to return it to your hand.

  2. Cast Pox or Death Cloud, making sure Archaeomancer enters the graveyard.

  3. Use Phyrexian Reclamation to bring Archaeomancer back to your hand.

Just keep repeating this process until your opponents are in continual poverty, having no hand, creatures, or lands and soon to have no life. You can also include spells such as Torment of Hailfire, and Phyrexian Reclamation even lets you recur the transmute cards so you can keep grabbing what you need for five mana and two life.

You can also win by using Smokestack + Sundial of the Infinite to lock players out until they deck themselves, or Contamination + Reassembling Skeleton to make non-black players sit and wait until you assemble the perfect board state.

DISCLAIMER This deck is much cheaper than it appears, for some reason TappedOut thinks certain lands must be foil expeditions, no matter how many times I format it to say otherwise.






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Casual

95% Competitive

Date added 6 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

35 - 0 Rares

20 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.90
Tokens Clue, Emblem Dovin Baan, Emblem Sorin, Solemn Visitor, Vampire 2/2 B
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