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Omnath, the Friendliest of Forests

Commander / EDH Combo Ramp Voltron

ultroz


Maybeboard


This deck is about ramping and drawing. It's part voltron/combo and tuned for multiplayer.

Ramp quietly, cast Omnath or Sylvan Primordial, use one of the many draw spells based on power, and then continue on. It's pretty fun once it explodes. Key combos include:

Seedborn Muse + Vedalken Orrery,

Sylvan Primordial/Terastodon/Regal Force + Cloudstone Curio/Mimic Vat

Rofellos + Greaves/Boots + Cloudstone Curio.

And of course, when in doubt, I swing in with Omnath. The shroud/hexproof sources serve to protect Omnath for voltron, but also protect important creatures like Rofellos and Seedborn Muse.

There's a lack of mana sinks that are normally present in Omnath decks, like Ant Queen, Genesis Wave, etc. What I've found is that if I have that much mana, I'd rather have an excess of draw sinks deck than spells that don't continue my engine. I think about it like this: if I have one card in my hand and 100 available mana, would I rather have it be Ant Queen or Soul's Majesty? Garruk, Hunter's Insight, Soul's Majesty, Greater Good, and Momentous Fall might be excessive to other Omnath players, but I find they work better in a pinch when compared to other alternatives.

Lastly, there is a lack of forests/land. In theory, there is enough low cost draw/forest tutor (like Kodama's Reach/Cultivate/Krosan Tusker) to circumvent that. BUT. It is risky. I've considered taking some of the ramp out for 2-3 more forests, but we'll see.

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Date added 12 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

34 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.75
Tokens Beast 3/3 G, Copy Clone, Elephant 3-3 G, Plant 0/1 G, Wurm 6/6 G
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