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"I have anxiously awaited the arrival of those such as yourselves. My name is MeguminMTG Card: Omnath, Locus of Rage! My calling is that of an arch wizard, one who controls explosion magic, the strongest of all offensive magic! Do you, too, desire my forbidden strength, which is so almighty, I’ve been ostracized by the entire world?" -Megumin



Disclaimer: I build my decks with the main goal of having a good time while playing and not necessarily optimizing them to win. Regardless of what you are looking for I hope you enjoy the deck!

Part 2: Because I only play casually, no group I play with uses commander damage as a win condition. Please keep that in mind while looking at the deck.

One person in my playgroup used to have a red green Eldrazi commander deck that ran Omnath, Locus of Rage as the commander for "value" in case the deck didn't perform and to be honest it really annoyed me that Omnath wasn't being used to its full potential. Unfortunately I did not have an Omnath of my own nor would said person trade their extra Omnath to me >:( One fateful day I was opening up couple BFZ packs and lo and behold, I finally got my Omnath and could make a proper deck of it. (And tbh its just a super fun commander)

Initially this deck was a more elemental heavy tribal deck, but as time went on it more of a landfall based elemental token production and sac for damage style deck.

The goal: Cast Explooooosion!!!MTG Card: Soulblast (or any other sac outlet wincon) Specifically, avoid attacking opponents until you build enough tokens to kill everyone at once :) This is to keep true to Megumin and her fighting style.

"Explosion magic is the strongest magic. But that also means it takes time to prepare. Please keep that frog at bay until my preparations are complete." - Megumin

Step 1: Your first goal is to RAMP, RAMP, and more RAMP! Cards like Exploration, Oracle of Mul Daya, and, Azusa, Lost but Seeking.

Step 2: MeguminMTG Card: Omnath, Locus of Rage comes out to play!

Step 3: More lands and more elemental tokens!!! Scapeshift, Ancient Greenwarden, and Parallel Lives help out here!

Step 4: Play any sac outlet, Ashnod's Altar or Goblin Bombardment, and continue to build an army.

Step 5: Generally you have enough tokens to kill at least one person on the spot by this point. This is a wonderful bargaining chip as you can say "touch me and I kill you" and everyone leaves you alone so you can build up your army of tokens until you have enough to kill everyone!

Step 6: Explooooosion!!!

Personal choices:

  • Tutors: I get that tutors are good, I very occasionally use them however because it feels cheaty to me and I prefer the randomness of drawing off the top, uncertainty is all part of the fun for me!

  • Infinite Combos: They are allowed in my playgroup and it varies how often they show up in my decks. Winning with one is kinda boring though so I prefer to limit them (another reason I don't prefer tutors - sometimes they just say "grab a combo piece and win the game")



Altered commander done by my friend Cmaster :)

The original version of this deck was created in early 2017

Thanks for checking out the deck! Y'all can check out my other decks here! Draw well!

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Revision 54 See all

(2 months ago)

-1 Altar of Dementia main
+1 Explosive Vegetation main
+1 Heroic Intervention main
-1 Kodama's Reach main
+1 Sol Ring main
-1 Stalking Vengeance main
Top Ranked
Date added 8 years
Last updated 1 month
Exclude colors WUB
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

39 - 0 Rares

17 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.05
Tokens Beast 3/3 G, Copy Clone, Elemental 1/1 R w/ Haste, Elemental 2/2 G, Elemental 5/3 G, Elemental 5/5 RG, Food, Treasure
Folders Tiny leader, Cool Decks, Interesting Commander Decks, Commanders, commander, Stolen EDH, alfa, Omnath, Cool concepts, Commander
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