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Origins BR - Almost Sacrifice

Limited

mull_to_3


Sideboard


My 2nd 3-0 Magic Origins Deck on MTGO!

I attempted to go BR Sacrifice but by the time I adapted to my seat position, I think I lost a few picks by hedging green in Pack 1; thus 'Almost Sacrifice'. Also, I totally value-drafted the Archangel of Tithes to help fund a booster pack.

  • Round 1: 2-1
  • Round 2: 2-0
  • Round 3: 2-1

Observations

  1. Synergy! Nantuko Husk and Subterranean Scout. Have a Husk in play (able to attack), then play your Scout to make the Husk unblockable. Then sacrifice remaining creatures for unblockable damage! Note: Make sure that your opponent is tapped-out (of mana) to avoid any removal: Celestial Flare, Disperse, etc. List of instant speed removals + tricks

  2. If Nantuko Husk is removed via Suppression Bonds or Claustrophia, sacrifice it to itself and bring it back with Cruel Revival or Macabre Waltz.

  3. Recurring Gilt-Leaf Winnower is powerful. Bring her back using Macabre Waltz for an extra slaying of your opponent's creature (ie 6/9 Skaab Goliath). One game my opponent had no-choice but to use Disperse on her :(

  4. Eyeblight Assassin was boarded-out when opponent had 'fat' creatures (toughness > 1). His is -1/-1 ability wasn't useful in those matchups and was either a chump blocker or sacrifice fodder for Nantuko Husk.

  5. Seismic Elemental didn't win me any games because I was able to control my opponent's board by the time I drew him. In other words, at no point when he came out was I able to bypass my opponents' ground blockers. Most likely a fringe-scenario so I would still draft him highly.

  6. Being able to enable Spell-Mastery helped in a few cases (2-4). Fiery Impulse doing 3 damage was key in one game but each time Ravaging blaze was online, it enabled me to win the game.


Weaknesses

  1. Lack of artifact hate. Smash to Smithereens never wheeled and I didn't want to prioritize it over a playable pick.

    The only artifact that gave me real trouble was a Brawler's Plate in a standstill type game. The trample enabled my opponent's renowned creatures. Minor notable was Veteran's Sidearm but I found that it can be played around easily.

  2. Lack of enchantment removal. Claustrophobia, Suppression Bonds, and Weight of the Underworld were problematic.

    Only once in a Blue-White match did my opponent have 3 or 4 enchantments on my creatures (lost that one).


Immediate Improvements

Highest degree of certainty that the listed changes that will definitely improve this deck. 'Windmill-Slam!'

  1. Would prefer to run 2 or 3 Nantuko Husks instead of just 1.

  2. Would have preferred to have 1 or 2 more sac outlets: Fiery Conclusion and/or Fiery Hellhound.

Likely Improvements

These changes have a fairly-high to high degree of confidence for improving the deck. 'I would feel good about this making this change.'

  1. Main-deck only 1 Thornbow Archer. ( I used 2 due to lack of 2-drops in deck. 1 is great for turn 1 but a second one just wasn't useful enough.)

    I ended-up always replacing one of them with either Macabre Waltz or Alchemist's Vial.

  2. Molten Vortex was only drawn ONCE in 8 games but when it was out, it really did some work by killing a number of my opponent's 2-drops.

Questionable Improvements

These changes have the lowest degree of confidence. 'I'm not sure but maybe this will work...'

  1. Run only 1 Deadbridge Shaman instead of 2. Of my 6 3-drops, the 2nd Shaman seemed to be the weakest.

Suggestions

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Comments

Date added 9 years
Last updated 9 years
Legality

This deck is Limited legal.

Rarity (main - side)

0 - 1 Mythic Rares

1 - 0 Rares

5 - 2 Uncommons

19 - 14 Commons

Cards 40
Avg. CMC 2.65
Tokens Goblin 1/1 R, Thopter 1/1 C
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