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Sorcery (1)


These are all cards I've received from drafts.

Life handling

First of all, I have a fixed life gain base with the cards below. I've added Defiant Bloodlord to increase the opponent's life loss. If I can play those cards in the first few round, I would be lucky.

Continous life gain:- Drana's Emissary- Kalastria Healer - Zulaport Cutthroat- Vampiric Rites

Unique life gain:- Angel of Renewal - Ondu Rising - Tandem Tactics

Life drain:- Defiant Bloodlord

Creatures which benefits from life gain:- Bloodbond Vampire - Serene Steward

Other allies/enhanchment

I use Retreat to Emeria to increase my ally trigger rate. In combination with Vampiric Rites and Zulaport Cutthroat I'll get even more life for every 1/1 Kor Ally I sacrifice.

Kor Bladewhirl has a nice first strike trigger, I'm thinking about adding her once more and remove Expedition Envoy .

Controlling

Unfortunately, I have nothing to defend my creatures except with Transgress the Mind. If I play it in advance.

All other instants and sorceries destroy creatures.

Side board

I am thinking about adding Oblivion Sower just to get a little mana fix. Encircling Fissure might be a good card for protecting my allies. But it doesn't prevent any abilities from instant or sorcery sources

Conclusion

I think I have a good life gain base. I have strong creatures Bloodbond Vampire and Serene Steward for a mid/late game but I should win the game before late game. Besides, I'm able to destroy all the opponent's creatures so he can't threaten my creatures or me except with instants/sorcery due to my lack of counter spells.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 1 Mythic Rares

2 - 2 Rares

24 - 4 Uncommons

14 - 8 Commons

Cards 60
Avg. CMC 2.92
Tokens Kor Ally 1/1 W
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