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Orzhov's Enchantments feat. Blightcaster

Standard Budget Enchantment WB (Orzhov)

Galdes01


Maybeboard

Creature (1)

Land (1)

Enchantment (2)

Instant (1)

Sorcery (1)


Hey guys, i'm glad to hear that you clicked on my deck. To make it short, got the idea when I was thinking about doing something with bestow and Blightcaster and I have yet to make the sideboard because I wanted to somewhat work on the maindeck before going into sideboard techs.

<><><><><><><><><><><><><><><><>The Cards<><><><><><><><><><><><><><><>

Blightcaster: Obviously one of the core pieces of the deck and the reason why I am not too heavy into removal; play a few enchants during one turn to clear the board. Only problem with him is that he doesn't hit the board before turn 4, so I might cut him down to 3 copies.

Hopeful Eidolon : 1/1 Lifelink. Enchantment. Can do some neat bestowing later on. Do I need to say more?

Agent of the Fates : Another pseudo removal. Also works against hexproof which would completely laugh at Bant Aura decks if there were any. Also a 3/2 with deathtouch which is not too shabby.

Observant Alseid : I don't really know much about these guys yet, but they are enchantments, supply me with more creatures and can bestow if they need to. One of the cards I am not sure if I should keep.

Heliod, God of the Sun : Pretty much the perfect card for this deck. If he wasn't legendary, I would have 3-4 of him. He is an enchantment, he makes more enchantments for Blightcaster, he easily gets his devotion due to all the enchants and therefore is a 5/6 indestructible pretty early. Also provides vigilance, which is awesome on enchanted, high power creatures.

Celestial Archon : probably gonna get kicked out, but I just wanted him in here. He is somewhat of a win-con, but I really don't know if I need him.

Orzhov Charm : Probably the most underused of all the charms, but it does its job in this deck. Saves my guys from removal, is removal itself and can get me back Ethereal Armors and Hopeful Eidolon s.

Doom Blade: I am in black, I need some kind of removal. Not really sure about it and what removal I want in this deck, probably dependent on the meta; might get into sideboard.

Gift of Orzhova : Plain, strong enchantment. Gives a guy flying and allows me to race aggro decks. Also adds two devotion.

Ethereal Armor: Well, the whole deck consists of enchantments. You get the point.

Blind Obedience: Shuts down haste creatures and allows me to race better by disabling blockers first turn. Also the extort gives me a nice little spot to dump excess mana into.

Gift of Immortality: At first I had four copies of this, but then I realized Blightcaster only activates when I CAST the spell, not when it comes into play. Still a nice enchantment to block removal or make them use two removals on one creatures.

Soul Tithe : Some beautiful anti-aggro right there. Do they sacc their little guy to play more guys or do they pay but don't play more guys early?

Underworld Connections : If you run black and are not all-out aggro, this is kind of a staple. Gives the much needed card draw to enable a late game for the deck.

Whip of Erebos: Mainly for the lifelink, but the unearth can be nice aswell. I probably wouldn't play it if it wasn't an enchantment.

Spear of Heliod: Another godly enchantment. But this one is actually pretty neat; gives our guys a nice little boost and kills whatever did damage to us.

Orzhov Guildgate: as this is meant as a budget deck, these guys will replace shocklands.

Plains: keepin' it plain and simple.

Swamp: Because black mana isn't generated by any enchantments in standard.

<><><><><><><><><><><><><><>The Maybeboard<><><><><><><><><><><><><><><><> Sin Collector : Helps with control, but I don't know what to take out for him.

Rest in Peace: Sideboard stuff against some golgari's. And it's an enchantment.

Dark Betrayal : Would take the same spot as doomblade, dependent on the meta.

Ultimate Price: see Dark Betrayal

Pacifism: Pseudo-removal in enchantment form. Unfortunately useless against activated abilities.

Read the Bones: I have yet to figure out how much I need card draw apart from the underworld connections, but definitely worth considering.

Temple of Silence: would be pretty good in the deck, but its around 5$ which doesn't keep up the budget spirit.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

11 - 0 Rares

14 - 0 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 2.51
Tokens Enchantment Cleric 2/1 W
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