Sideboard

Enchantment (2)

Artifact (1)

Creature (1)

Land (1)


This deck is still in flux, but I see a lot of Zur EDH builds done in one fairly specific direction, so I thought I'd try a bit of a twist. Although it includes some of the usual Zur staples (Diplomatic Immunity, Copy Enchantment, Necropotence), the Zur-fetchable enchantments lean towards targeted removal and utility, leaving evasion and buffing to equipment. The creature base is a balance of equipment synergies and ETB effects, supported by flicker/blink for added evasion and ETB retriggering.

Primary strategy so far - try to get Zur out quickly (t2 or 3), fetch Sigarda's Aid and/or Brave the Sands early on, and then flash-equip evasion as needed while building up a pile of enchantments that remove threats and/or give card advantage. If Zur gets hated back to the CZ or can't come out quickly, the deck can rebound without him and provide evasion for a later attempt at getting Zur online.

The deck includes at least one infinite mana combo (Aphetto Alchemist + Gilded Lotus + Pemmin's Aura ), one obnoxious control 'combo' (Counterbalance + Sensei's Divining Top ), and Brago, King Eternal + Sol Ring + Strionic Resonator , but otherwise focuses on synergy rather than specific combo pieces.

In particular, Sigarda's Aid allows equipments to make instant-speed appearances on unblocked weenies, turning a 1- or 2-damage ping into a high value hit against a player with Sword-ofs (or Elbrus/Worldslayer for extreme escalation).

Suggestions for improvements or other interactions are very welcome! In particular, would love to improve/increase the ETB trigger strategy while keeping the equipment/enchantment focus. Also would love sideboard suggestions.

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Date added 6 years
Last updated 6 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

43 - 4 Rares

22 - 0 Uncommons

13 - 1 Commons

Cards 100
Avg. CMC 3.09
Tokens Emblem Venser, the Sojourner, Human Cleric 1/1 BW, Morph 2/2 C
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