The deck is prototype on ways to use the new Paradox Engine. I'm taking inspiration from the Pyromancer's Ascension deck and trying a cantrip approach that works like a perpetual engine before unleashing a final blow to the enemy(s). Since I play a lot of multiplayer modern, I'm trying to design the deck to take out more than one person, which differs from the Pyromancer's Ascension deck that mainly tries to play 20 spells and a grapeshot. If anybody has any ideas of better cantrips or kill conditions, please let me know in the comments.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

18 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 1.85
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