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Paradox Scepter Thrasios (Creature Heavy)

Commander / EDH Combo Competitive GWUB Multiplayer

odstzombie


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This is a competitive Thrasios/Tymna adaptive combo deck. Like all adaptive combo decks, it is built with multiple, synergistic combos in mind, but is also capable of grinding out longer games due to the card draw afforded to us by our commanders. The three combos main combos in the deck are the Auriok Salvagers + Lion's Eye Diamond "Bomberman" Combo, the Ad Nauseam + Angel's Grace combo, and the namesake Dramatic Reversal + Isochron Scepter combo. The deck is heavily interactive, both to prevent opponents from winning before us, as well as to protect our combo once it goes off.

The deck typically tries to accelerate into a Tymna the Weaver by turn 2, which hopefully means that on turn 3 we can start drawing off of her ability. The deck tries to assemble one of its combos by turn 4, or at the very least, be able to stave off opponent's combos with our counterspells or removal. However, even if we can't assemble the combo by turn 4 or 5, we can typically hold out into the late game so long as we continue to generate card advantage through either Tymna the Weaver or Thrasios, Triton Hero 's abilities.

The three combo lines all have their own pros and cons, and so it is important to assess the board state before prematurely committing to one combo line. The most straightforward (and least restrictive) line is the Auriok Salvagers + Lion's Eye Diamond "Bomberman" combo. This combo can generate infinite of all colors, but requires you to discard your hand, leaving you vulnerable while you are generating infinite mana. Once you've generated infinite mana, cast Thrasios, Triton Hero , and use his ability to draw until you reach Walking Ballista . From here, you can cast Walking Ballista for an ungodly large X. Then just use his ability to remove counters to kill all of the players at the table. If this is somehow disrupted, you can either return Walking Ballista with Auriok Salvagers ability, or dig for another win condition. Aetherflux Reservoir is also an easy win condition at this point, since by recasting Lion's Eye Diamond , the storm count is very high. By casting Aetherflux Reservoir and a 0 CMC mana rock, you will generate unbounded life, and then use Aetherflux Reservoir to kill the table. As a last resort, you can always cast Laboratory Maniac and draw all of your deck. While this is the most dangerous win condition, you will have your entire deck in your hand, and will be protected by Force of Will , Pact of Negation , and Flusterstorm with a ludicrously high storm count.

The Dramatic Reversal + Isochron Scepter combo plays out very similar to the Bomberman combo, but requires you to have mana rocks/dorks capable of producing at least three mana (ideally colored mana). The benefit to this line is that, you get to keep your hand throughout the process of generating infinite mana, meaning that this a more "stable" combo. Also, this combo doesn't require any creatures, and therefore is unaffected by any creature removal. Once, infinite mana has been generated, the combo plays out just like the Bomberman line described above. It's also worth noting Isochron Scepter can have incredible utility outside of the combo. Some anecdotal examples include Isochron Scepter + Mana Drain to counter something every turn cycle while simultaneously ramping yourself, Isochron Scepter + Vampiric Tutor to guarantee having another combo ready next turn, or if you need to lock out one player Isochron Scepter + Silence does an excellent job of removing one player from the game. Isochron Scepter + Noxious Revival , could also be used to either repeatedly set yourself up with beneficial draws, or ensuring one opponent isn't drawing gas. Suffice it to say, that the shenanigans Isochron Scepter can pull off is limited only by your creativity.

The last combo, and arguably the one that has most influenced the deck construction, is Ad Nauseam + Angel's Grace . The idea here is that once you have enough mana to cast Ad Nauseam and hold priority to cast Angel's Grace , you can draw out your deck, cast free mana rocks, and cast Laboratory Maniac . Again, by this point, you will have all of your deck in your hand, so Force of Will and Pact of Negation should be enough to protect the combo. If you really want to play things safe, you can play out your mana rocks, and then cast Isochron Scepter imprinting Dramatic Reversal and go for an Aetherflux Reservoir or a Walking Ballista finish. Like Isochron Scepter , both Ad Nauseam and Angel's Grace have utility outside of the combo. Ad Nauseam can be used to generate an obscene amount of card advantage early in the game, especially if a Dark Ritual is used to accelerate it out on the end phase before your third turn. The deck is built with Ad Nauseam and Dark Confidant in mind, so the mana curve of the deck is incredibly low, with no card above 5 CMC. As such, you can "safely" draw cards until you are at less than 6 life. However, this is incredibly risky, and if you don't draw into a combo or a way to stabilize your board, you will likely not see another turn. On the other hand, Angel's Grace is an excellent defensive card. By preventing your opponent's from winning (and you from losing) at instant speed, your opponents can be caught entirely off guard if they over-committed to a combo, only to have you prevent their victory. Combining Angel's Grace + Isochron Scepter in the late game can be especially useful for preventing your opponent's from winning unless they can destroy Isochron Scepter .

If for whatever reason, any of these combos aren't possible, it is still built in such a way to function as a storm deck with Aetherflux Reservoir . High Tide can lead to a large burst to our mana pool, especially when combined with cards such as Frantic Search . Yawgmoth's Will is also a fantastic way to generate a high storm count by chaining together rituals, draw spells, and mana rocks. One absolutely vital consideration when making this playline is to avoid activating Lion's Eye Diamond during the turn Yawgmoth's Will is active, otherwise Lion's Eye Diamond will be exiled along with the rest of your hand. As such, don't expect to Yawgmoth's Will into the Bomberman combo.

While this deck isn't as fast as all-in combo decks (looking at you, Breakfast Hulk), this build is definitely more resilient. Another aspect of the deck that I value, is how flexible many of the combo pieces are, and how patience and creativity can lead to play lines that you had never even considered before the game.

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Casual

93% Competitive

Date added 6 years
Last updated 5 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

55 - 0 Rares

16 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 1.72
Tokens Bird 2/2 U
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