This deck runs a total of 14 infinite combos. The entire rest of the deck is to help get your combos online fast. Most of the deck is made up of artifacts so we run a multitude of ways to tutor for them. Cards like Demonic Tutor , Diabolic Tutor , Enlightened Tutor , Fabricate , Kuldotha Forgemaster , Lim-Dul's Vault , Reshape , Sphinx Summoner , Tezzeret the Seeker , Trinket Mage , Trophy Mage , and Whir of Invention all help us assemble one of our numerous combos, such as...

Altar of Dementia + Nim Deathmantle + Su-Chi , which instantly mills all of our opponents,

Aura Thief + Enchanted Evening , which with a quick sac of the Aura Thief , we gain control of all permanents,

Thopter Assembly + Time Sieve , which, assuming we don't have any other thopters out, gives us infinite turns,

Diregraf Captain + Gravecrawler + Phyrexian Altar , which deals our opponents infinite damage,

Glassdust Hulk + Sculpting Steel + Sharuum the Hegemon , which lets us kill a player a turn,

Sword of the Meek + Thopter Foundry + Time Sieve , which, if we make 5 tokens a turn, gives us infinite turns and infinite life,

Cauldron of Souls + Dross Scorpion + Triskelion , which deals infinite damage,

Blasting Station + Nim Deathmantle + Su-Chi , which deals infinite damage,

Laboratory Maniac + Mind Over Matter + Temple Bell , which instantly wins us the game,

And Blasting Station + Salvaging Station + Krark-Clan Ironworks + Flayer Husk, which deals infinite damage.

Many of these combos have duplicates of cards that are in them so they are easier to get out. We are running a few ways to get us closer to our combos. Cards such as Jace's Archivist , Sensei's Divining Top , and Tezzeret, Agent of Bolas will help us get cards from the top of our deck faster.

The rest of the deck is mainly just mana. That is about all there is to it. You get your mana, you draw some cards, and you win the game.

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Casual

96% Competitive