Introduction
UWR Control was the first deck I seriously built for modern, shorty after Sean McClaren won Pro Tour Born of the Gods with the deck. It will always have a special place in my heart and be ready to go at a moments notice if I need to flash in some end of turn Restoration Angels after holding up Cryptic Command.
However, a new threat has risen from the plane of Tarkir, a glorious beast known as Thunderbreak Regent. Teamed up with another former standard allstar Thundermaw Hellkite they take to the skys and dominate the midrange in modern.
The Synergy continues when you add in the most compelling reason to play Dragons in modern, Silumgar's Scorn. Between the two read beasts and your mutavaults, it is very often the card Counterspell (or sometimes Cancel if you are using mutavault to turn it on, which really isn't all that bad). Even when its not, holding up a turn 2 Force Spike in modern is an incredibly powerful, and unexpected play. Its great at getting rid of one of my least favorite cards Voice of Resurgence
Version 1.0
You'll notice that the biggest omission in the current version compared to the first version is Geist of Saint Traft. While I love the little legendary dude, he's just not all that exciting. He easily gets stonewalled by the simplest of enemy creatures. When left unchecked he ends the game fast, but so do dragons. He was redundant and more often a liability.
Version 2.0
16-May-2016
With some larger change the deck looks much more like a control deck, sporting 2 more counterspells in the form of Spell Snare and Cryptic Command. Its very possible Mana Leak could be better than Remand, testing will be required.
I also put the sideboard Dragonlord Ojutai into the main 60 for another dragon and resilient threat.
Gameplay
While it may look like a control deck, and many opponents will guess that to be the case, your deck actually plays out similar to a grindy midrange BGx deck. We have removal out the wazoo, and enough disruption to take care of non-creature threats. The early turns of the game, you are going to play the roll of a control deck, bolting and helixing small dudes, and remanding to gain some tempo and dig for the big dragons.
You want to stick a threat as soon as is safe and start applying pressure. We have the ability to play the control role in a game, but a big advantage comes from the opponent believing they are the aggressor. Turn 4 Thunderbreak into Turn 5 Thundermaw is a powerful and unexpected play.
Tips & Tricks
Mutavault is a dragon when activated! This means it turns Silumgar's Scorn into Counterspell.
Thunderbreak Regent's triggered ability works for any dragon that gets targeted while it's on the battlefield, which includes your active Mutavaults.
Silumgar's Scorn checks for a dragon on cast, not on resolution. If you counter an opponent's spell and they kill your Thunderbreak in response in an effort to pay the 1 mana, all they'll get is a face full of 3 damage and a valuable lesson.
Sideboard
As you may have noticed, the tappedout decklist does not have a legal sideboard. This is because its simply a list of things you might want to consider including. As a control deck, your sideboard is an invaluable tool, and should be honed to fight against what you're expecting to see.
Closing Thoughts
I hope you've enjoyed learning a bit about one of my favorite pet decks for the Modern format. Credit where credit is due. The original inspiration for this deck came from a video CalebD made for Channel Fireball shortly after Dragon's of Tarkir Released (LINK), and the development, tuning, and playing of the deck has been a joint effort between myself and my friend Justicar777.
Now get out there and burninate some planeswalkers!