Maybeboard


Gameplay centers around getting the commander out and keeping him out, to win with commander damage. The artifacts, enchantments, and creatures are mostly for utility, with lifegain, creature pump, and land fetches the primary focus.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Rares

8 - 0 Uncommons

62 - 0 Commons

Cards 100
Avg. CMC 2.00
Tokens Clue, On an Adventure, Monarch Emblem, Treasure
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